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While much research has been done in text-to-image synthesis, little work has been done to explore the usage of linguistic structure of the input text. Such information is even more important for story visualization since its inputs have an explicit narrative structure that needs to be translated into an image sequence (or visual story). Prior work in this domain has shown that there is ample room for improvement in the generated image sequence in terms of visual quality, consistency and relevance. In this paper, we first explore the use of constituency parse trees using a Transformer-based recurrent architecture for encoding structured input. Second, we augment the structured input with commonsense information and study the impact of this external knowledge on the generation of visual story. Third, we also incorporate visual structure via bounding boxes and dense captioning to provide feedback about the characters/objects in generated images within a dual learning setup. We show that off-the-shelf dense-captioning models trained on Visual Genome can improve the spatial structure of images from a different target domain without needing fine-tuning. We train the model end-to-end using intra-story contrastive loss (between words and image sub-regions) and show significant improvements in visual quality. Finally, we provide an analysis of the linguistic and visuo-spatial information.
We describe a Plug-and-Play controllable language generation framework, Plug-and-Blend, that allows a human user to input multiple control codes (topics). In the context of automated story generation, this allows a human user lose or fine grained con trol of the topics that will appear in the generated story, and can even allow for overlapping, blended topics. We show that our framework, working with different generation models, controls the generation towards given continuous-weighted control codes while keeping the generated sentences fluent, demonstrating strong blending capability.
Story generation is an open-ended and subjective task, which poses a challenge for evaluating story generation models. We present Choose Your Own Adventure, a collaborative writing setup for pairwise model evaluation. Two models generate suggestions to people as they write a short story; we ask writers to choose one of the two suggestions, and we observe which model's suggestions they prefer. The setup also allows further analysis based on the revisions people make to the suggestions. We show that these measures, combined with automatic metrics, provide an informative picture of the models' performance, both in cases where the differences in generation methods are small (nucleus vs. top-k sampling) and large (GPT2 vs. Fusion models).
Automated storytelling has long captured the attention of researchers for the ubiquity of narratives in everyday life. The best human-crafted stories exhibit coherent plot, strong characters, and adherence to genres, attributes that current states-of -the-art still struggle to produce, even using transformer architectures. In this paper, we analyze works in story generation that utilize machine learning approaches to (1) address story generation controllability, (2) incorporate commonsense knowledge, (3) infer reasonable character actions, and (4) generate creative language.
This research deals with time psychology in stories of the Holy Quran. It begins with defining time psychology and shows its kinds and their reasons, from a personal and internal time and the time of ego. Then the research moves on to reveal the ti me psychology in Arabic Literature and it begins with poetry. It displays some lines of verse that illustrate the sense of time, and then it clarifies the meaning of time psychology in the new narrative studies. After that, the research deals with time psychology in the story of the Holy Quran and the wrong estimate of time due to not realizing it because of the loss of loss of life, or unconsciousness. Then it exposes some human moments of different characters from the Holy Quran, like incidents of drowning, giving birth, moments of fear and worry, moments of departure and meeting and the moments of determining and triumph. The research demonstrates that the story in the Holy Quran can transmit human feelings, explain emotions and express psychological senses and the inner depths of the characters, using words with high level of transparency and subtlety. The words are meaningul and carefully chosen. So, all of that what has probably given the miraculous story of the Holy Quran it's superiority in both it's linguistics and semantics. Also, it exceeds high above the limited level of the human capacity.
This research studies the behavior of the soft story in RC structures using static analysis and dynamic analysis, where studying models of RC structures containing soft story where this story results from increased hieght of story than the rest st orys, was conducted static analysis using Nonliner pushover analysis and dynamic analysis using Nonliner time history analysis
Syrian narrative writers have used a number of symbols in their narrative works, one of which is fire, which has been used very flexibly. Fire stood for punishment, catharsis, fear, and desire both in relation to the theme of the relevant story an d its title. The paper leaves it open for new significations for this symbol that might appear in new meanings and forms by other narrative writers not dealt with here.
The current research aims to find out the impact of the employment of narrative activity in achieving the objectives of the emotional education kindergarten child. Researcher used experimental method to test the research hypotheses, where the app lication of research in the academic year (2015/2016) and formed the research sample of 40 children from kindergarten child, distributors into two groups: experimental and control, have been randomly selected, where It has been applied to the experiment by the researcher on the two groups.
This paper seeks to stress that Marlowe's Edward II is, at bottom, a tragic story or a personal history of its hero's agonies. Therefore, it starts by considering the dramatic genre of the chronicle play, and shows that studying Edward II as a tra ditional history play does not penetrate into its design and operation. Then the paper moves to emphasize that Mortimer's rebellion and punishment fit didactic history drama. This leads us to explore Edward's continual endeavors to write his agonies in the form of a tale or tragedy.
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