Do you want to publish a course? Click here

Using FPGA to reduce response times within the multimedia network

استخدام دارات FPGA لإنقاص أزمنة الاستجابة ضمن شبكة الوسائط المتعددة

1229   2   19   0 ( 0 )
 Publication date 2016
and research's language is العربية
 Created by Shamra Editor




Ask ChatGPT about the research

Considered response times in most systems is the basic criterion for assessing the performance and seeks developers to lose wait to meet the required operating time. In this research, were compared response times to customer requests from servers with different specifications with the server has been designed and implemented using embedded systems where the customers request video or audio files stored in an external large storage, through a local computer network, and so at the lowest possible cost compared to the huge servers that perform the same purpose, and power consumption is very low. And we got in our system response times to customer requests for less than the response times to requests applied to large servers dedicated just to meet the customers without any additional services of time periods from the rank of micro seconds.


Artificial intelligence review:
Research summary
يهدف البحث إلى تحسين أزمنة الاستجابة في شبكات الوسائط المتعددة باستخدام دارات FPGA. تمت مقارنة أزمنة الاستجابة لطلبات العملاء من مخدمات تقليدية مع مخدم مصمم باستخدام الأنظمة المدمجة ودارات FPGA. أظهرت النتائج أن النظام المصمم يقدم أزمنة استجابة أقل بكثير من المخدمات التقليدية، مما يعزز الأداء بتكلفة أقل واستهلاك طاقة منخفض. تم استخدام شريحة Cyclone IV من شركة Altera في تصميم النظام، وتم إجراء اختبارات متعددة لقياس وتحليل الأداء. النتائج أظهرت أن النظام المصمم يقلل زمن الاستجابة بنسبة تصل إلى 10% مقارنة بالمخدمات التقليدية، مما يثبت فعاليته وكفاءته في تلبية طلبات العملاء في شبكات الوسائط المتعددة.
Critical review
دراسة نقدية: البحث يقدم حلاً مبتكراً لتحسين أزمنة الاستجابة في شبكات الوسائط المتعددة باستخدام دارات FPGA، ويظهر نتائج إيجابية في تقليل زمن الاستجابة. ومع ذلك، كان من الممكن أن يكون البحث أكثر شمولية إذا تم تضمين تحليل أعمق لتكاليف التنفيذ والصيانة على المدى الطويل. كما أن الدراسة قد استفادت من مقارنة الأداء مع تقنيات أخرى حديثة في السوق. بالإضافة إلى ذلك، كان من المفيد تقديم تفاصيل أكثر حول كيفية تأثير الأحمال المختلفة على أداء النظام المصمم.
Questions related to the research
  1. ما هو الهدف الرئيسي من البحث؟

    الهدف الرئيسي هو تحسين أزمنة الاستجابة في شبكات الوسائط المتعددة باستخدام دارات FPGA لتصميم مخدم يقدم أداءً أفضل بتكلفة أقل واستهلاك طاقة منخفض.

  2. ما هي التقنية المستخدمة في تصميم النظام المقترح؟

    تم استخدام دارات FPGA، تحديداً شريحة Cyclone IV من شركة Altera، في تصميم النظام المقترح.

  3. ما هي النتائج الرئيسية التي توصل إليها البحث؟

    النتائج أظهرت أن النظام المصمم باستخدام دارات FPGA يقدم أزمنة استجابة أقل بنسبة تصل إلى 10% مقارنة بالمخدمات التقليدية.

  4. ما هي الفوائد الرئيسية لاستخدام دارات FPGA في هذا السياق؟

    الفوائد الرئيسية تشمل تحسين أزمنة الاستجابة، تقليل التكلفة، وخفض استهلاك الطاقة، بالإضافة إلى عدم الحاجة لبرامج مضاد فيروسات على المخدم المصمم.


References used
Ferdjallah. M, 2011 - Introduction to Digital Systems: Modeling, Synthesis, and Simulation Using VHDL. John Wiley & Sons
Fernandes. J. M, Machado. R. J, 2007- Teching Embedded system Engineering in a software –oriented computing Degree. 37th ASEE/IEEE Forntiers in Educatin Conf, Milwauke, WI
Parker. M, 2010- Increasing bandwidth in industrial applications with FPGA co-processors. Altera Corp
rate research

Read More

In line with the rapid development of modern technology, Which had a prominent role in the advancement of the field of sports, The researcher prepared an educational program using multimedia system, To teach the strike front in tennis, Where the stud y aimed to test the effect of the presence of an effective educational program for fourth-year students in the Sport Education Faculty at the University of Tishreen, When you teach them the skill of a strike in front tennis, Where were divided into an experimental group, Was trained using the tutorial and a control group followed the usual training, At the end of the research we came to having a positive impact and a clear program of educational multimedia, Where the differences were in favor of the experimental group.
The research aims to study the vulnerability of these currents of different patterns of expression in accordance with the principles for each type of the above-mentioned patterns, By practical study of two different models in place; which was influenced by different expression types according to the varying proportions, However, they are similar in the type of building and the time period.
We argue that mainly due to technical innovation in the landscape of annotation tools, a conceptual change in annotation models and processes is also on the horizon. It is diagnosed that these changes are bound up with multi-media and multi-perspecti ve facilities of annotation tools, in particular when considering virtual reality (VR) and augmented reality (AR) applications, their potential ubiquitous use, and the exploitation of externally trained natural language pre-processing methods. Such developments potentially lead to a dynamic and exploratory heuristic construction of the annotation process. With TextAnnotator an annotation suite is introduced which focuses on multi-mediality and multi-perspectivity with an interoperable set of task-specific annotation modules (e.g., for word classification, rhetorical structures, dependency trees, semantic roles, and more) and their linkage to VR and mobile implementations. The basic architecture and usage of TextAnnotator is described and related to the above mentioned shifts in the field.
In this paper, we processed an array which represents the human hand image to get the characteristics of this image. So, we used FPGA technique, and the processing operation is partitioned into three threads which is carried out in parallel. Each thread is carried out using the pipeline technique by partitioning thread into four segments. After that, we evaluated the speedup that we get in result of using the pipeline technique and the parallel threads. So, we have the possibility to design an embedded system integrated into chip (SoC), and using the mobile phones as integral devices support the software and hardware resources.
The aim of the research was to construct and design a science-based multimedia education program for Grade 6 students, and to investigate the impact on learning achievement in the light of Bloom's cognitive levels (remembering, understanding, appl ying) and at the test level as a whole. The researcher used the semi-experimental method, where the sample was divided into two experimental groups taught by multimedia software, and a control group taught in the traditional way by the traditional school explanation. The researcher selected two samples of the sixth grade students randomly and systematically. The total number of students in each group was 25 divided by gender (23 males and 12 females) for each group, bringing the total number of students to 50. The first module of the science curriculum for the sixth grade was selected, entitled (Classification of Biology and Study of Inter-Biology Relationships in the Environment), Chapter 1 (General Characteristics and Classification of Biology) for the first semester of the academic year 2017-2018. Using the appropriate statistical methods, an impact of the multimedia learning program was found in the post-post and post-post-test trials for the experimental group.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا