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Text-Based Games (TBGs) have emerged as important testbeds for reinforcement learning (RL) in the natural language domain. Previous methods using LSTM-based action policies are uninterpretable and often overfit the training games showing poor perform ance to unseen test games. We present SymboLic Action policy for Textual Environments (SLATE), that learns interpretable action policy rules from symbolic abstractions of textual observations for improved generalization. We outline a method for end-to-end differentiable symbolic rule learning and show that such symbolic policies outperform previous state-of-the-art methods in text-based RL for the coin collector environment from 5-10x fewer training games. Additionally, our method provides human-understandable policy rules that can be readily verified for their logical consistency and can be easily debugged.
In this paper we present a prototypical implementation of a pipeline that allows the automatic generation of a German Sign Language avatar from 2D video material. The presentation is accompanied by the source code. We record human pose movements duri ng signing with computer vision models. The joint coordinates of hands and arms are imported as landmarks to control the skeleton of our avatar. From the anatomically independent landmarks, we create another skeleton based on the avatar's skeletal bone architecture to calculate the bone rotation data. This data is then used to control our human 3D avatar. The avatar is displayed on AR glasses and can be placed virtually in the room, in a way that it can be perceived simultaneously to the verbal speaker. In further work it is aimed to be enhanced with speech recognition and machine translation methods for serving as a sign language interpreter. The prototype has been shown to people of the deaf and hard-of-hearing community for assessing its comprehensibility. Problems emerged with the transferred hand rotations, hand gestures were hard to recognize on the avatar due to deformations like twisted finger meshes.
Development of automatic translation between signed and spoken languages has lagged behind the development of automatic translation between spoken languages, but it is a common misperception that extending machine translation techniques to include si gned languages should be a straightforward process. A contributing factor is the lack of an acceptable method for displaying sign language apart from interpreters on video. This position paper examines the challenges of displaying a signed language as a target in automatic translation, analyses the underlying causes and suggests strategies to develop display technologies that are acceptable to sign language communities.
The contemporary interest has increased with the titles, so that some researchers considered the titles as mini texts which contribute in forming a primary opinion that motivate the reader and guide him to some meaning that the authors referring to , and other researchers considered the titles just a hypothesis for reading, not prejudice, because it might lead the reader towards the meaning directly, and it might deceive and mislead him as well, which make the creative texts poetically bigger and richer, and in both cases the title remains the first textual episode that the reader’s awareness meet with the creative text, regardless the type of the titles: realistic, equivocation, symbolism and others. My choice has fallen into this research because of the variety that Ghassan Wannous text stories’ have shown, which indicates the awareness of the writer about the importance of the titles, and the role it might perform in serving the textual meaning, and this is what this research aspires to approach and highlights.
This study aims to reveal the Argumentative Dimension and mechanism of its formation in the poetic text and deliberative about the pragmatics laws that govern the poet's awareness and affect its Social ،as well as showing the impact of Psychologic al ،culture and cultural context to the argument text may see beginning a way from any effort argumentative differentiated in the descriptive pictorial and if its variety orbital guidance clirsc loses attributes of which was strongly borne when the ،the collective consciousness who had an idea and his art mentors of this awareness ،old poet even if they tried to break free from the cullet.
A survey of 273 students in major universities was conducted in December 2015 to introduce and examine the consumption values based brand equity (CVBE). Data were gathered by questionnaires, subjects were asked to evaluate consumption values of the ir current smart phones, and then brand loyalty and equity of smart phones were measured.Testing the model using structural equation modeling by AMOS program shows that value for the price, functional value, emotional value, social value, epistemic value, and conditional values affect brand loyalty. Furthermore, customer-based brand equity is determined by customer brand loyalty. The research may represent one of the first effort in marketing literature to explain brand equity based on consumption values. The implications for industry and academia are discussed.
This research handles a group of Sufi texts about nature in the sixth and seventh century of the hegira. It concentrates on the symbols and significance of nature factors, such as birds, animals and places. All of that is to show the Sufi's way of th inking when using such factors, because they all have one indication: "GOD". Therefore, we find the Sufi either eager to meet the nature and trying to unite with the soil, or having rejection and alienation of its sensuality as an attempt to leave it, but actually it is the only direction to go. On one occasion, he deals with it as a close person to whom he belongs because of its beauty which symbolizes the beauty of God. On another occasion, he abstains from and leaves nature because he is seeking to know God, to connect with God the creator and to go back to the first uterus through neglecting the time and reaching the future by reproducing the past.
This paper consists of the following elements: A - Introduction: includes an overview of symbolism, and the most important patrons, and common goals among them. B - The symbol and symbolism in Western culture: the researcher reviews the multiple p erspectives in the definition of the symbol and its uses, and provides a definition of the code as mentioned in some dictionaries and encyclopedias as well as to the point of view of some philosophers. C - The objectives of symbolism: It is beyond reality and the achievement of other hidden meanings in addition to their quest for the convergence of art with other cultural activities, literary, musical, scientific and philosophical. D - Symbolism in plastic art: the researcher shows the history of its inception, its currents and the most important artists who have used the symbol and did not belong to it. In addition, it shows the artists who have paved the way for it. Finally it describes artists who influenced this concept and developed it.
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