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Building 3D Digital Models For Cities in Large Topographic scales in GIS

بناء النماذج الرقمية ثلاثية الأبعاد للمدن بالمقاييس الطبوغرافية الكبيرة في بيئة GIS

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 Publication date 2012
and research's language is العربية
 Created by Shamra Editor




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3D GIS can be realized as an actual building platform of the urban space. This research develops automated 3D urban models that fit large-scale digital photogrammetry. Originally, modeling used manual or semi-manual techniques, and there is a need to for a development of an approach that automates the transformation of vector linear data, optimized by digital photogrammetry stations to create the 3D volume model in 3DGIS. This approach consists of three main phases: roof modeling, wall modeling and volume structuring. During the first phase, local and conditional "Delaunay Triangulation" method is used to deal with the majority of roof types regardless of its geometry. The second phase is completely automated to create the walls by the vertical projection (Top-Down) of the outer line of the roof into the Digital Terrain Model (DTM), and then by the selection of the bottom base level as the default level. Finally, different elements of the structure can be aggregated using spatial relationships (many-to-many) already supported by GIS software. The new approach is created and completely automated. It doesn't require roof geometric-types library, which asserts the GIS is a valid platform to build, to view and to store 3D urban models.

References used
Zlatanova and Stoter2003،: Stoter، J.E. and S. Zlatanova، 2003، Visualising and editing of 3D objects organised in a DBMS، EUROSDR workshop: Rendering and visualisation، ، Enschede، The Netherlands
Zlatanova et al.، 2006: Zlatanova، S.، 2006. 3D geometries in DBMS. In: Innovations in 3D geoInformation systems، Kualla Lumpur، Malaysia، pp. 1-14
Ford، A.، 2004. The visualisation of integrated 3D petroleum datasets in ArcGIS. In: Proceedings of 24th ESRI user conference، San Diego، pp. 1–11
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Geographic Information Systems (GIS) present one of the most important 3D modeling techniques of cities, which has become a very important and necessary for representing of contemporary cities, and doing different analyses, with the aim of finding so lutions to the problems raised through a virtual model of reality. In addition, 3D GIS play an important role in urban planning. Despite the presence of a large number of programs capable of dealing with 3D objects, many of these applications require high technologies and advanced tools for the representation and analysis of 3D objects. The objects of 3D models represented in GIS can be associated with a set of queryable attributes, and this is not available in other 3D modeling software. This Research aims to highlight the importance of procedural 3D modeling of cities in GIS environment using ESRI CityEngine. A set of CGA (computer generated architecture) rules - programmed by procedural modeling language in CityEngine- will be presented to generate realistic 3D models that can represent all elements of cities and its infrastructure. Then, all the objects will be exported to a Web Scene viewer, which allows the creation a comprehensive platform to present a system to support decision-making, and facilitate project management related to the management of cities. The research methods will be applied to Tartous governorate through designing and modeling of proposed residential area. This study will include CGA rules applied to create a 3D model of proposed area, it will show the importance of GIS in modeling and representation of cities.
Three dimensional modeling of utility networks is an important mean of networks design, implementation, management and maintenance. During the modeling process, we face a wide range of processes and procedures to arrive at the correct final model. T his research proposes a semi-automatic methodology for 3D modeling of infrastructure networks in GIS environment. This methodology is based on the ModelBuilder in ArcGIS software by developing two tools to automate the construction processes of 3D networks. The first presents a tool to create a 3D Manhole layer from points, and the second is a tool to create a 3D pipe layer. For both tools, a work algorithm has been built, in addition to designing user interfaces elements. These tools are stored in a Toolbox called “3D Manhole & Pipe.tbx”. The proposed methodology is an easy and an effective way to build 3D network models, and the developed tools allow the implementation of a set of necessary processes needed to build 3D networks.
This research aims to explore the potential of low cost video camera for 3D modelling of large historical monuments. As we know, photos extraction is a fundamental issue in any photogrammetric project. In fact, cost and time are dependent on photo extraction method. Usually, photos are taken one by one assuring that every object point is on two photos at least. This operation is time consuming in large scenes modelling. In the other hand, video record is a simple operation and requires short time comparing to traditional photo shooting. Then, it will be useful to suggest an approach to use video recordings as a source of photos required for 3D modelling. In the present study, we will evaluate the capability of two video cameras. The first one is a commercial independent camera and the second is associated with a mobile phone in the extraction of photos required for 3D modelling of a relatively large objects. It should be noted that the resolution of video frames in mobile phone cameras (comparing to professional ones) is less than the resolution of ordinary photos. Hence, 3D models resulting using these frames will be good for applications that don’t require high precision.
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