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Unsupervised relation extraction works by clustering entity pairs that have the same relations in the text. Some existing variational autoencoder (VAE)-based approaches train the relation extraction model as an encoder that generates relation classif ications. A decoder is trained along with the encoder to reconstruct the encoder input based on the encoder-generated relation classifications. These classifications are a latent variable so they are required to follow a pre-defined prior distribution which results in unstable training. We propose a VAE-based unsupervised relation extraction technique that overcomes this limitation by using the classifications as an intermediate variable instead of a latent variable. Specifically, classifications are conditioned on sentence input, while the latent variable is conditioned on both the classifications and the sentence input. This allows our model to connect the decoder with the encoder without putting restrictions on the classification distribution; which improves training stability. Our approach is evaluated on the NYT dataset and outperforms state-of-the-art methods.
We propose using a multilabel probing task to assess the morphosyntactic representations of multilingual word embeddings. This tweak on canonical probing makes it easy to explore morphosyntactic representations, both holistically and at the level of individual features (e.g., gender, number, case), and leads more naturally to the study of how language models handle co-occurring features (e.g., agreement phenomena). We demonstrate this task with multilingual BERT (Devlin et al., 2018), training probes for seven typologically diverse languages: Afrikaans, Croatian, Finnish, Hebrew, Korean, Spanish, and Turkish. Through this simple but robust paradigm, we verify that multilingual BERT renders many morphosyntactic features simultaneously extractable. We further evaluate the probes on six held-out languages: Arabic, Chinese, Marathi, Slovenian, Tagalog, and Yoruba. This zero-shot style of probing has the added benefit of revealing which cross-linguistic properties a language model recognizes as being shared by multiple languages.
Continual learning in task-oriented dialogue systems allows the system to add new domains and functionalities overtime after deployment, without incurring the high cost of retraining the whole system each time. In this paper, we propose a first-ever continual learning benchmark for task-oriented dialogue systems with 37 domains to be learned continuously in both modularized and end-to-end learning settings. In addition, we implement and compare multiple existing continual learning baselines, and we propose a simple yet effective architectural method based on residual adapters. We also suggest that the upper bound performance of continual learning should be equivalent to multitask learning when data from all domain is available at once. Our experiments demonstrate that the proposed architectural method and a simple replay-based strategy perform better, by a large margin, compared to other continuous learning techniques, and only slightly worse than the multitask learning upper bound while being 20X faster in learning new domains. We also report several trade-offs in terms of parameter usage, memory size and training time, which are important in the design of a task-oriented dialogue system. The proposed benchmark is released to promote more research in this direction.
Neural relation extraction models have shown promising results in recent years; however, the model performance drops dramatically given only a few training samples. Recent works try leveraging the advance in few-shot learning to solve the low resourc e problem, where they train label-agnostic models to directly compare the semantic similarities among context sentences in the embedding space. However, the label-aware information, i.e., the relation label that contains the semantic knowledge of the relation itself, is often neglected for prediction. In this work, we propose a framework considering both label-agnostic and label-aware semantic mapping information for low resource relation extraction. We show that incorporating the above two types of mapping information in both pretraining and fine-tuning can significantly improve the model performance on low-resource relation extraction tasks.
Lexical normalization, in addition to word segmentation and part-of-speech tagging, is a fundamental task for Japanese user-generated text processing. In this paper, we propose a text editing model to solve the three task jointly and methods of pseud o-labeled data generation to overcome the problem of data deficiency. Our experiments showed that the proposed model achieved better normalization performance when trained on more diverse pseudo-labeled data.
Natural language processing systems such as dialogue agents should be able to reason about other people's beliefs, intentions and desires. This capability, called theory of mind (ToM), is crucial, as it allows a model to predict and interpret the nee ds of users based on their mental states. A recent line of research evaluates the ToM capability of existing memory-augmented neural models through question-answering. These models perform poorly on false belief tasks where beliefs differ from reality, especially when the dataset contains distracting sentences. In this paper, we propose a new temporally informed approach for improving the ToM capability of memory-augmented neural models. Our model incorporates priors about the entities' minds and tracks their mental states as they evolve over time through an extended passage. It then responds to queries through textual time travel--i.e., by accessing the stored memory of an earlier time step. We evaluate our model on ToM datasets and find that this approach improves performance, particularly by correcting the predicted mental states to match the false belief.
In this paper, we propose a novel fact checking and verification system to check claims against Wikipedia content. Our system retrieves relevant Wikipedia pages using Anserini, uses BERT-large-cased question answering model to select correct evidence , and verifies claims using XLNET natural language inference model by comparing it with the evidence. Table cell evidence is obtained through looking for entity-matching cell values and TAPAS table question answering model. The pipeline utilizes zero-shot capabilities of existing models and all the models used in the pipeline requires no additional training. Our system got a FEVEROUS score of 0.06 and a label accuracy of 0.39 in FEVEROUS challenge.
Automatically inducing high quality knowledge graphs from a given collection of documents still remains a challenging problem in AI. One way to make headway for this problem is through advancements in a related task known as slot filling. In this tas k, given an entity query in form of [Entity, Slot, ?], a system is asked to fill' the slot by generating or extracting the missing value exploiting evidence extracted from relevant passage(s) in the given document collection. The recent works in the field try to solve this task in an end-to-end fashion using retrieval-based language models. In this paper, we present a novel approach to zero-shot slot filling that extends dense passage retrieval with hard negatives and robust training procedures for retrieval augmented generation models. Our model reports large improvements on both T-REx and zsRE slot filling datasets, improving both passage retrieval and slot value generation, and ranking at the top-1 position in the KILT leaderboard. Moreover, we demonstrate the robustness of our system showing its domain adaptation capability on a new variant of the TACRED dataset for slot filling, through a combination of zero/few-shot learning. We release the source code and pre-trained models.
Adversarial regularization has been shown to improve the generalization performance of deep learning models in various natural language processing tasks. Existing works usually formulate the method as a zero-sum game, which is solved by alternating g radient descent/ascent algorithms. Such a formulation treats the adversarial and the defending players equally, which is undesirable because only the defending player contributes to the generalization performance. To address this issue, we propose Stackelberg Adversarial Regularization (SALT), which formulates adversarial regularization as a Stackelberg game. This formulation induces a competition between a leader and a follower, where the follower generates perturbations, and the leader trains the model subject to the perturbations. Different from conventional approaches, in SALT, the leader is in an advantageous position. When the leader moves, it recognizes the strategy of the follower and takes the anticipated follower's outcomes into consideration. Such a leader's advantage enables us to improve the model fitting to the unperturbed data. The leader's strategic information is captured by the Stackelberg gradient, which is obtained using an unrolling algorithm. Our experimental results on a set of machine translation and natural language understanding tasks show that SALT outperforms existing adversarial regularization baselines across all tasks. Our code is publicly available.
Reliable automatic evaluation of dialogue systems under an interactive environment has long been overdue. An ideal environment for evaluating dialog systems, also known as the Turing test, needs to involve human interaction, which is usually not affo rdable for large-scale experiments. Though researchers have attempted to use metrics for language generation tasks (e.g., perplexity, BLEU) or some model-based reinforcement learning methods (e.g., self-play evaluation) for automatic evaluation, these methods only show very weak correlation with the actual human evaluation in practice. To bridge such a gap, we propose a new framework named ENIGMA for estimating human evaluation scores based on recent advances of off-policy evaluation in reinforcement learning. ENIGMA only requires a handful of pre-collected experience data, and therefore does not involve human interaction with the target policy during the evaluation, making automatic evaluations feasible. More importantly, ENIGMA is model-free and agnostic to the behavior policies for collecting the experience data, which significantly alleviates the technical difficulties of modeling complex dialogue environments and human behaviors. Our experiments show that ENIGMA significantly outperforms existing methods in terms of correlation with human evaluation scores.
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