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A Proposed Design Framework for Fixed-Base Driving Simulators Using Concepts of Software Component-based Design

مقترح إطار تصميمي لمحاكيات القيادة ثابتة القاعدة باستخدام مبادئ التصميم بالاعتماد على المكونات البرمجية

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 Publication date 2014
and research's language is العربية
 Created by Shamra Editor




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Driving simulators are valuable research tool for conducting driving studies instead of conducting these studies on the real roads. However, to be accepted as a representative of the real world, a driving simulator must provide an acceptable degree of realism. It is always a goal of the designers of driving simulators to increase their degree of realism as possible. However, increasing the realism of a driving simulator leads to increasing its cost beyond the allocated cost. So it is common to build a driving simulator initially with an acceptable degree of realism and then have it undergo continuous changes to increase its realism whenever there is a chance to do so. The objective of this paper is to present a modular design of the software components of a fixed-base driving simulator. By following this design, it is possible to start building a simulator with a degree of realism that can continually be increased by improving each of the software components alone without the need to radically change other components of the simulator. This design also helps to build economical alternatives while conducting a study on a simulator and to collect the experiment data by providing specialized software components for these tasks.


Artificial intelligence review:
Research summary
تتناول هذه الورقة البحثية موضوع محاكيات القيادة، حيث تستعرض الأنواع المختلفة من محاكيات القيادة مثل محاكيات القيادة الثابتة ومحاكيات القيادة المتحركة. تقدم الورقة تفاصيل حول المكونات المختلفة التي تتكون منها محاكيات القيادة، مثل نظام التوجيه، نظام الدواسات، ونظام تتبع الرأس. كما تتناول الورقة كيفية جمع البيانات من هذه المكونات واستخدامها في بناء بيئة قيادة افتراضية. يتم استخدام تقنيات مثل OpenGL وJava3D لإنشاء المشاهد الافتراضية، ويتم توضيح كيفية تفاعل المكونات المختلفة مع بعضها البعض من خلال واجهات برمجية محددة. تستعرض الورقة أيضًا بعض الدراسات السابقة التي تناولت موضوع محاكيات القيادة وفوائدها في تحسين أداء السائقين وتقييم الأنظمة المساعدة للسائقين.
Critical review
دراسة نقدية: بالرغم من أن الورقة تقدم شرحًا مفصلًا لمكونات محاكيات القيادة وكيفية عملها، إلا أنها تفتقر إلى بعض التحليل العميق حول فعالية هذه المحاكيات في بيئات القيادة الحقيقية. كما أن الورقة لم تتناول بشكل كافٍ التحديات التقنية التي قد تواجه تطبيق هذه المحاكيات في العالم الحقيقي. كان من الممكن أن تكون الدراسة أكثر شمولية إذا تضمنت تجارب عملية أو دراسات حالة لتوضيح الفوائد والتحديات بشكل أكثر واقعية.
Questions related to the research
  1. ما هي الأنواع المختلفة لمحاكيات القيادة التي تم تناولها في الورقة؟

    تم تناول نوعين من محاكيات القيادة: محاكيات القيادة الثابتة ومحاكيات القيادة المتحركة.

  2. ما هي المكونات الأساسية لمحاكيات القيادة كما تم ذكرها في الورقة؟

    المكونات الأساسية تشمل نظام التوجيه، نظام الدواسات، نظام تتبع الرأس، ونظام جمع البيانات.

  3. ما هي التقنيات المستخدمة في إنشاء المشاهد الافتراضية في محاكيات القيادة؟

    التقنيات المستخدمة تشمل OpenGL وJava3D.

  4. هل تناولت الورقة التحديات التقنية في تطبيق محاكيات القيادة؟

    لا، الورقة لم تتناول بشكل كافٍ التحديات التقنية التي قد تواجه تطبيق محاكيات القيادة في العالم الحقيقي.


References used
Auckland, R.A., Manning, W.J., Carsten, O.M.J. and Jamson, A.H. (2008). Advanced driver assistance systems: Objective and subjective performance evaluation. Vehicle System Dynamics, 46, pp.883-897
Hein, C. M. (1993). Driving Simulators: Six Years of Hands – on Experience at Hughes Aircraft Company. In proceedings of the Human Factors and Ergonomics society 37th Annual Meeting. Santa Monica, CA, 607-611
Jamson, A.H., Lai, F.C.H. and Carsten, O.M.J. (2008). Potential Benefits of an Adaptive Forward Collision Warning System. Transportation Research Part C: Emerging Technologies 16(4), pp. 471–484
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