The research aims to study the effectiveness of an educational program based on the
entertaining mathematics activities and its effect on improving mathematics achievement
in sample of 60 pupils, divided into two groups: experimental and control gr
oups.
The researcher applied an educational program based on entertaining activities the
experimental group, while the experimental group learned through the usual method. She
prepared the study achievement, then she collected the data and analyzed it.
The reached the following results:
1. There is no statistically significant difference the level 0.5% between the average
scores of pupils marks in experimental and control group the improving of educational
achievement.
2. The effectiveness entertaining activities in improving the achievement the third
grade pupils in mathematics.
Search has ended with a collection of suggestions only for conferences activities in
learning mathematics.
هدفت الدراسة إلى استقصاء أثر استخدام الألعاب التربوية المحوسـبة فـي تحـصيل
بعض المفاهيم الرياضية لتلاميذ الصف الثالث الأساسي مقارنة بالطريقة التقليدية. و قد
تكونت عينة الدراسة من (68) تلميذاً و تلميذة، قسموا إلى أربـع مجموعات تجريبيـة
و ضابطة درست
وحدات الضرب و القسمة و الكسور.
و قد درست المجموعة التجريبية وحدات (الضرب و القسمة و الكسور) للصف الثالـث
الأساسي باستخدام الألعاب التربوية المحوسبة، في حين درست المجموعة الـضابطة
الوحدات نفسها بالطريقة التقليدية.
This study aimed at investigating the effect of different coloring
strategies in instructional software on the basic third grade pupils
achievement in science. The subjects of the study consisted of (82) male
and female pupils who were distributed randomly to the four treatments.