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Storyline visualizations help visualize encounters of the characters in a story over time. Each character is represented by an x-monotone curve that goes from left to right. A meeting is represented by having the characters that participate in the meeting run close together for some time. In order to keep the visual complexity low, rather than just minimizing pairwise crossings of curves, we propose to count block crossings, that is, pairs of intersecting bundles of lines. Our main results are as follows. We show that minimizing the number of block crossings is NP-hard, and we develop, for meetings of bounded size, a constant-factor approximation. We also present two fixed-parameter algorithms and, for meetings of size 2, a greedy heuristic that we evaluate experimentally.
Storyline visualizations show the structure of a story, by depicting the interactions of the characters over time. Each character is represented by an x-monotone curve from left to right, and a meeting is represented by having the curves of the parti
We consider the construction of a polygon $P$ with $n$ vertices whose turning angles at the vertices are given by a sequence $A=(alpha_0,ldots, alpha_{n-1})$, $alpha_iin (-pi,pi)$, for $iin{0,ldots, n-1}$. The problem of realizing $A$ by a polygon ca
Given a colored point set in the plane, a perfect rainbow polygon is a simple polygon that contains exactly one point of each color, either in its interior or on its boundary. Let $operatorname{rb-index}(S)$ denote the smallest size of a perfect rain
A graph drawn in the plane with n vertices is k-fan-crossing free for k > 1 if there are no k+1 edges $g,e_1,...e_k$, such that $e_1,e_2,...e_k$ have a common endpoint and $g$ crosses all $e_i$. We prove a tight bound of 4n-8 on the maximum number of
Let $P$ be a set of $2n$ points in convex position, such that $n$ points are colored red and $n$ points are colored blue. A non-crossing alternating path on $P$ of length $ell$ is a sequence $p_1, dots, p_ell$ of $ell$ points from $P$ so that (i) all