Do you want to publish a course? Click here

Developing 3D Online Game and Interactive Virtual Environment Control System

تطوير نظام لعبة الكترونية ثلاثية الابعاد جماعية عبر الشبكة وتحكم تفاعلي بالبيئات الافتراضية

988   0   31   0.0 ( 0 )
 Publication date 2016
and research's language is العربية
 Created by Abd Alrahman Sammani




Ask ChatGPT about the research

Developing 3D Online Game and Interactive Virtual Environment Control System with unity game engine this project is for graduation project in damascus university

References used
unity Game Engine
rate research

Read More

We investigate if a model can learn natural language with minimal linguistic input through interaction. Addressing this question, we design and implement an interactive language learning game that learns logical semantic representations compositional ly. Our game allows us to explore the benefits of logical inference for natural language learning. Evaluation shows that the model can accurately narrow down potential logical representations for words over the course of the game, suggesting that our model is able to learn lexical mappings from scratch successfully.
A driving simulator is a combination of hardware and software that enables the user to navigate through a real-time computer-generated virtual driving environment. Driving simulators are very valuable for conducting driving studies that are infeasibl e or unethical to conduct on the road. For studies that can be conducted in the real world, driving simulators provide a more cost effective solution and allow a much higher degree of flexibility in terms of changing the conditions of the environment for experimental purposes. The corner stone when conducting any study on the driving simulator is the construction of a virtual driving environment that serves the purposes of this study. Even though driving environments can considerably vary between different studies, they all share the presence of common components that exist throughout the environment like roads, traffic signs and other components. The objective of this paper is to present the design of an object-oriented library that facilitates the construction of virtual driving environments when conducting studies on a driving simulator. The proposed library uses object orientation to hide implementation details from the designer of the environment which results in making the construction of such environments easier and more productive as well as their modification later if needed. The proposed library is based on the Java programming language and on Java 3D technology which makes it portable and usable on any platform that has an implementation of these two technologies.
IOT sensors use the publish/subscribe model for communication to benefit from its decoupled nature with respect to space, time, and synchronization. Because of the heterogeneity of communicating parties, semantic decoupling is added as a fourth di mension. The added semantic decoupling complicates the matching process and reduces its efficiency. The proposed algorithm clusters subscriptions and events according to topic and performs the matching process within these clusters, which increases the throughput by reducing the matching time . Moreover, the accuracy of matching is improved when subscriptions must be fully approximated . This work shows the benefit of clustering, as well as the improvement in the matching accuracy and efficiency achieved using this approach.
In this paper, it has merged two techniques of the artificial intelligent, they are the ants colony optimization algorithm and the genetic algorithm, to The recurrent reinforcement learning trading system optimization. The proposed trading system is based on an ant colony optimization algorithm and the genetic algorithm to select an optimal group of technical indicators, and fundamental indicators.
Network coding isone of the important researches in multi-hop wireless networks domain and it widely participates in improving the performance of these networks, since it benefits from the broadcasting nature of transmission processes to transmit m ore than single packet in one broadcasting transmission. So it achieves double use of the available bandwidth, which can increase the throughput of the network and reduce the congestion.Our aim in this research is to verify the improvement that network coding presents to theperformance of multi-hops wireless Ad-hoc networks, and to study the accelerating of research process for coding chances through constructing a virtual queues according to the packets flows that pass the node, and applying affective manner to manage this queues.

suggested questions

comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا