Parity games are infinite two-player games played on directed graphs. Parity game solvers are used in the domain of formal verification. This paper defines parametrized parity games and introduces an operation, Justify, that determines a winning strategy for a single node. By carefully ordering Justify steps, we reconstruct three algorithms well known from the literature.
2.5 player parity games combine the challenges posed by 2.5 player reachability games and the qualitative analysis of parity games. These two types of problems are best approached with different types of algorithms: strategy improvement algorithms for 2.5 player reachability games and recursive algorithms for the qualitative analysis of parity games. We present a method that - in contrast to existing techniques - tackles both aspects with the best suited approach and works exclusively on the 2.5 player game itself. The resulting technique is powerful enough to handle games with several million states.
We consider parity games on infinite graphs where configurations are represented by control-states and integer vectors. This framework subsumes two classic game problems: parity games on vector addition systems with states (vass) and multidimensional energy parity games. We show that the multidimensional energy parity game problem is inter-reducible with a subclass of single-sided parity games on vass where just one player can modify the integer counters and the opponent can only change control-states. Our main result is that the minimal elements of the upward-closed winning set of these single-sided parity games on vass are computable. This implies that the Pareto frontier of the minimal initial credit needed to win multidimensional energy parity games is also computable, solving an open question from the literature. Moreover, our main result implies the decidability of weak simulation preorder/equivalence between finite-state systems and vass, and the decidability of model checking vass with a large fragment of the modal mu-calculus.
Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of strategies. We set out to unify these models into a basic abstract framework for game semantics, game settings. Our main contribution is the generic construction, for any game setting, of a category of games and strategies. Furthermore, we extend the framework to deal with innocence, and prove that innocent strategies form a subcategory. We finally show that our constructions cover many concrete cases, mainly among the early models and the very recent sheaf-based ones.
Game semantics has provided adequate models for a variety of programming languages, in which types are interpreted as two-player games and programs as strategies. Melli`es (2018) suggested that such categories of games and strategies may be obtained as instances of a simple abstract construction on weak double categories. However, in the particular case of simple games, his construction slightly differs from the standard category. We refine the abstract construction using factorisation systems, and show that the new construction yields the standard category of simple games and strategies. Another perhaps surprising instance is Days convolution monoidal structure on the category of presheaves over a strict monoidal category.
Lovasz (1967) showed that two finite relational structures A and B are isomorphic if, and only if, the number of homomorphisms from C to A is the same as the number of homomorphisms from C to B for any finite structure C. Soon after, Pultr (1973) proved a categorical generalisation of this fact. We propose a new categorical formulation, which applies to any locally finite category with pushouts and a proper factorisation system. As special cases of this general theorem, we obtain two variants of Lovasz theorem: the result by Dvov{r}ak (2010) that characterises equivalence of graphs in the k-dimensional Weisfeiler-Leman equivalence by homomorphism counts from graphs of tree-width at most k, and the result of Grohe (2020) characterising equivalence with respect to first-order logic with counting and quantifier depth k in terms of homomorphism counts from graphs of tree-depth at most k. The connection of our categorical formulation with these results is obtained by means of the game comonads of Abramsky et al. We also present a novel application to homomorphism counts in modal logic.