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Synthesising Strategy Improvement and Recursive Algorithms for Solving 2.5 Player Parity Games

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 Added by Ernst Moritz Hahn
 Publication date 2016
and research's language is English




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2.5 player parity games combine the challenges posed by 2.5 player reachability games and the qualitative analysis of parity games. These two types of problems are best approached with different types of algorithms: strategy improvement algorithms for 2.5 player reachability games and recursive algorithms for the qualitative analysis of parity games. We present a method that - in contrast to existing techniques - tackles both aspects with the best suited approach and works exclusively on the 2.5 player game itself. The resulting technique is powerful enough to handle games with several million states.



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Zielonkas classic recursive algorithm for solving parity games is perhaps the simplest among the many existing parity game algorithms. However, its complexity is exponential, while currently the state-of-the-art algorithms have quasipolynomial complexity. Here, we present a modification of Zielonkas classic algorithm that brings its complexity down to $n^{mathcal{O}left(logleft(1+frac{d}{log n}right)right)}$, for parity games of size $n$ with $d$ priorities, in line with previous quasipolynomial-time solutions.
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