ترغب بنشر مسار تعليمي؟ اضغط هنا

Gaussian Process Models for HRTF based Sound-Source Localization and Active-Learning

80   0   0.0 ( 0 )
 نشر من قبل Yuancheng Luo
 تاريخ النشر 2015
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

From a machine learning perspective, the human ability localize sounds can be modeled as a non-parametric and non-linear regression problem between binaural spectral features of sound received at the ears (input) and their sound-source directions (output). The input features can be summarized in terms of the individuals head-related transfer functions (HRTFs) which measure the spectral response between the listeners eardrum and an external point in $3$D. Based on these viewpoints, two related problems are considered: how can one achieve an optimal sampling of measurements for training sound-source localization (SSL) models, and how can SSL models be used to infer the subjects HRTFs in listening tests. First, we develop a class of binaural SSL models based on Gaussian process regression and solve a emph{forward selection} problem that finds a subset of input-output samples that best generalize to all SSL directions. Second, we use an emph{active-learning} approach that updates an online SSL model for inferring the subjects SSL errors via headphones and a graphical user interface. Experiments show that only a small fraction of HRTFs are required for $5^{circ}$ localization accuracy and that the learned HRTFs are localized closer to their intended directions than non-individualized HRTFs.

قيم البحث

اقرأ أيضاً

This article is a survey on deep learning methods for single and multiple sound source localization. We are particularly interested in sound source localization in indoor/domestic environment, where reverberation and diffuse noise are present. We pro vide an exhaustive topography of the neural-based localization literature in this context, organized according to several aspects: the neural network architecture, the type of input features, the output strategy (classification or regression), the types of data used for model training and evaluation, and the model training strategy. This way, an interested reader can easily comprehend the vast panorama of the deep learning-based sound source localization methods. Tables summarizing the literature survey are provided at the end of the paper for a quick search of methods with a given set of target characteristics.
In this work, we propose to extend a state-of-the-art multi-source localization system based on a convolutional recurrent neural network and Ambisonics signals. We significantly improve the performance of the baseline network by changing the layout b etween convolutional and pooling layers. We propose several configurations with more convolutional layers and smaller pooling sizes in-between, so that less information is lost across the layers, leading to a better feature extraction. In parallel, we test the systems ability to localize up to 3 sources, in which case the improved feature extraction provides the most significant boost in accuracy. We evaluate and compare these improved configurations on synthetic and real-world data. The obtained results show a quite substantial improvement of the multiple sound source localization performance over the baseline network.
Sound event localization aims at estimating the positions of sound sources in the environment with respect to an acoustic receiver (e.g. a microphone array). Recent advances in this domain most prominently focused on utilizing deep recurrent neural n etworks. Inspired by the success of transformer architectures as a suitable alternative to classical recurrent neural networks, this paper introduces a novel transformer-based sound event localization framework, where temporal dependencies in the received multi-channel audio signals are captured via self-attention mechanisms. Additionally, the estimated sound event positions are represented as multivariate Gaussian variables, yielding an additional notion of uncertainty, which many previously proposed deep learning-based systems designed for this application do not provide. The framework is evaluated on three publicly available multi-source sound event localization datasets and compared against state-of-the-art methods in terms of localization error and event detection accuracy. It outperforms all competing systems on all datasets with statistical significant differences in performance.
In this paper, we describe our method for DCASE2019 task3: Sound Event Localization and Detection (SELD). We use four CRNN SELDnet-like single output models which run in a consecutive manner to recover all possible information of occurring events. We decompose the SELD task into estimating number of active sources, estimating direction of arrival of a single source, estimating direction of arrival of the second source where the direction of the first one is known and a multi-label classification task. We use custom consecutive ensemble to predict events onset, offset, direction of arrival and class. The proposed approach is evaluated on the TAU Spatial Sound Events 2019 - Ambisonic and it is compared with other participants submissions.
We investigate active learning in Gaussian Process state-space models (GPSSM). Our problem is to actively steer the system through latent states by determining its inputs such that the underlying dynamics can be optimally learned by a GPSSM. In order that the most informative inputs are selected, we employ mutual information as our active learning criterion. In particular, we present two approaches for the approximation of mutual information for the GPSSM given latent states. The proposed approaches are evaluated in several physical systems where we actively learn the underlying non-linear dynamics represented by the state-space model.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا