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Computing Nash equilibrium in bimatrix games is PPAD-hard, and many works have focused on the approximate solutions. When games are generated from a fixed unknown distribution, learning a Nash predictor via data-driven approaches can be preferable. In this paper, we study the learnability of approximate Nash equilibrium in bimatrix games. We prove that Lipschitz function class is agnostic Probably Approximately Correct (PAC) learnable with respect to Nash approximation loss. Additionally, to demonstrate the advantages of learning a Nash predictor, we develop a model that can efficiently approximate solutions for games under the same distribution. We show by experiments that the solutions from our Nash predictor can serve as effective initializing points for other Nash solvers.
Extensive study on the complexity of computing Nash Equilibrium has resulted in the definition of the complexity class PPAD by Papadimitriou cite{Papa2}, Subsequently shown to be PPAD-complete, first by Daskalakis, Goldberg, and Papadimitriou cite{Pa
We investigate the problem of equilibrium computation for large $n$-player games. Large games have a Lipschitz-type property that no single players utility is greatly affected by any other individual players actions. In this paper, we mostly focus on
We present a direct reduction from k-player games to 2-player games that preserves approximate Nash equilibrium. Previously, the computational equivalence of computing approximate Nash equilibrium in k-player and 2-player games was established via an
We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass of polymatrix games defined on weighted directed graphs. The payoff of a player is defined as the sum of nonnegative rational weights on incoming edg
Computing a Nash equilibrium (NE) is a central task in computer science. An NE is a particularly appropriate solution concept for two-agent settings because coalitional deviations are not an issue. However, even in this case, finding an NE is PPAD-co