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Extensive study on the complexity of computing Nash Equilibrium has resulted in the definition of the complexity class PPAD by Papadimitriou cite{Papa2}, Subsequently shown to be PPAD-complete, first by Daskalakis, Goldberg, and Papadimitriou cite{Papa} for $3$ or more and even for the bimatrix case by Chen and Deng cite{Chen}. On the other hand, it is well known that Nash equilibria of games with smooth payoff functions are generally Pareto-inefficient cite{Dubey} In the spirit of Von Neumanns Minimax Theorem and its polynomial-time solvability via Linear Programming, Kalantari cite{Kalantari} has described a multilinear minimax relaxation (MMR) that provides an approximation to a convex combination of expected payoffs in any Nash Equilibrium via LP. In this paper, we study this relaxation for the bimatrix game, solving its corresponding LP formulation and comparing its solution to the solution computed by the Lemke-Howson algorithm. We also give a game theoretic interpretation of MMR for the bimatrix game involving a meta-player. Our relaxation has the following theoretical advantages: (1) It can be computed in polynomial time; (2) For at least one player, the computed MMR payoff is at least as good any Nash Equilibrium payoff; (3) There exists a convex scaling of the payoff matrices giving equal payoffs. Such a solution is a satisfactory compromise. Computationally, we have compared our approach with the state-of-the-art implementation of the Lemke-Howson algorithm cite{Lemke}. We have observed the following advantages: (i) MMR outperformed Lemke-Howson in time complexity; (ii) In about $80%$ of the cases the MMR payoffs for both players are better than any Nash Equilibria; (iii) in the remaining $20%$, while one players payoff is better than any Nash Equilibrium payoff, the other players payoff is only within a relative error of $17%$.
Computing Nash equilibrium in bimatrix games is PPAD-hard, and many works have focused on the approximate solutions. When games are generated from a fixed unknown distribution, learning a Nash predictor via data-driven approaches can be preferable. I
We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass of polymatrix games defined on weighted directed graphs. The payoff of a player is defined as the sum of nonnegative rational weights on incoming edg
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Graphical games are a useful framework for modeling the interactions of (selfish) agents who are connected via an underlying topology and whose behaviors influence each other. They have wide applications ranging from computer science to economics and
We prove that computing a Nash equilibrium of a two-player ($n times n$) game with payoffs in $[-1,1]$ is PPAD-hard (under randomized reductions) even in the smoothed analysis setting, smoothing with noise of constant magnitude. This gives a strong n