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Long-horizon planning in realistic environments requires the ability to reason over sequential tasks in high-dimensional state spaces with complex dynamics. Classical motion planning algorithms, such as rapidly-exploring random trees, are capable of efficiently exploring large state spaces and computing long-horizon, sequential plans. However, these algorithms are generally challenged with complex, stochastic, and high-dimensional state spaces as well as in the presence of narrow passages, which naturally emerge in tasks that interact with the environment. Machine learning offers a promising solution for its ability to learn general policies that can handle complex interactions and high-dimensional observations. However, these policies are generally limited in horizon length. Our approach, Broadly-Exploring, Local-policy Trees (BELT), merges these two approaches to leverage the strengths of both through a task-conditioned, model-based tree search. BELT uses an RRT-inspired tree search to efficiently explore the state space. Locally, the exploration is guided by a task-conditioned, learned policy capable of performing general short-horizon tasks. This task space can be quite general and abstract; its only requirements are to be sampleable and to well-cover the space of useful tasks. This search is aided by a task-conditioned model that temporally extends dynamics propagation to allow long-horizon search and sequential reasoning over tasks. BELT is demonstrated experimentally to be able to plan long-horizon, sequential trajectories with a goal conditioned policy and generate plans that are robust.
Integrating robotic systems in architectural and construction processes is of core interest to increase the efficiency of the building industry. Automated planning for such systems enables design analysis tools and facilitates faster design iteration
We present a framework for solving long-horizon planning problems involving manipulation of rigid objects that operates directly from a point-cloud observation, i.e. without prior object models. Our method plans in the space of object subgoals and fr
In this paper, we propose Belief Behavior Trees (BBTs), an extension to Behavior Trees (BTs) that allows to automatically create a policy that controls a robot in partially observable environments. We extend the semantic of BTs to account for the unc
We present a strategy for designing and building very general robot manipulation systems involving the integration of a general-purpose task-and-motion planner with engineered and learned perception modules that estimate properties and affordances of
Robotic assembly planning has the potential to profoundly change how buildings can be designed and created. It enables architects to explicitly account for the assembly process already during the design phase, and enables efficient building methods t