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In this paper, we propose Belief Behavior Trees (BBTs), an extension to Behavior Trees (BTs) that allows to automatically create a policy that controls a robot in partially observable environments. We extend the semantic of BTs to account for the uncertainty that affects both the conditions and action nodes of the BT. The tree gets synthesized following a planning strategy for BTs proposed recently: from a set of goal conditions we iteratively select a goal and find the action, or in general the subtree, that satisfies it. Such action may have preconditions that do not hold. For those preconditions, we find an action or subtree in the same fashion. We extend this approach by including, in the planner, actions that have the purpose to reduce the uncertainty that affects the value of a condition node in the BT (for example, turning on the lights to have better lighting conditions). We demonstrate that BBTs allows task planning with non-deterministic outcomes for actions. We provide experimental validation of our approach in a real robotic scenario and - for sake of reproducibility - in a simulated one.
We present an integrated Task-Motion Planning (TMP) framework for navigation in large-scale environment. Autonomous robots operating in real world complex scenarios require planning in the discrete (task) space and the continuous (motion) space. In k
We present an integrated Task-Motion Planning (TMP) framework for navigation in large-scale environments. Of late, TMP for manipulation has attracted significant interest resulting in a proliferation of different approaches. In contrast, TMP for navi
Autonomous robots operating in large knowledgeintensive domains require planning in the discrete (task) space and the continuous (motion) space. In knowledge-intensive domains, on the one hand, robots have to reason at the highestlevel, for example t
In this paper, we show how a planning algorithm can be used to automatically create and update a Behavior Tree (BT), controlling a robot in a dynamic environment. The planning part of the algorithm is based on the idea of back chaining. Starting from
Long-horizon planning in realistic environments requires the ability to reason over sequential tasks in high-dimensional state spaces with complex dynamics. Classical motion planning algorithms, such as rapidly-exploring random trees, are capable of