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Active learning of timed languages is concerned with the inference of timed automata from observed timed words. The agent can query for the membership of words in the target language, or propose a candidate model and verify its equivalence to the target. The major difficulty of this framework is the inference of clock resets, central to the dynamics of timed automata, but not directly observable. Interesting first steps have already been made by restricting to the subclass of event-recording automata, where clock resets are tied to observations. In order to advance towards learning of general timed automata, we generalize this method to a new class, called reset-free event-recording automata, where some transitions may reset no clocks. This offers the same challenges as generic timed automata while keeping the simpler framework of event-recording automata for the sake of readability. Central to our contribution is the notion of invalidity, and the algorithm and data structures to deal with it, allowing on-the-fly detection and pruning of reset hypotheses that contradict observations, a key to any efficient active-learning procedure for generic timed automata.
This paper offers a survey of uppaalsmc, a major extension of the real-time verification tool uppaal. uppaalsmc allows for the efficient analysis of performance properties of networks of priced timed automata under a natural stochastic semantics. In
In this paper we present a novel approach to automatically infer parameters of spiking neural networks. Neurons are modelled as timed automata waiting for inputs on a number of different channels (synapses), for a given amount of time (the accumulati
We present TarTar, an automatic repair analysis tool that, given a timed diagnostic trace (TDT) obtained during the model checking of a timed automaton model, suggests possible syntactic repairs of the analyzed model. The suggested repairs include mo
Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of priced timed automata between two players, Player Min and Player Max, by moving a token along the states of the graph to form an infinite run. The goal
We solve some decision problems for timed automata which were recently raised by S. Tripakis in [ Folk Theorems on the Determinization and Minimization of Timed Automata, in the Proceedings of the International Workshop FORMATS2003, LNCS, Volume 2791