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We characterize the topological configurations of points and lines that may arise when placing n points on a circle and drawing the n perpendicular bisectors of the sides of the corresponding convex cyclic n-gon. We also provide exact and asymptotic formulas describing a random realizable configuration, obtained either by sampling the points uniformly at random on the circle or by sampling a realizable configuration uniformly at random.
In this paper we initiate the study of tropical Voronoi diagrams. We start out with investigating bisectors of finitely many points with respect to arbitrary polyhedral norms. For this more general scenario we show that bisectors of three points are
The convex grabbing game is a game where two players, Alice and Bob, alternate taking extremal points from the convex hull of a point set on the plane. Rational weights are given to the points. The goal of each player is to maximize the total weight
Polygons are described as almost-convex if their perimeter differs from the perimeter of their minimum bounding rectangle by twice their `concavity index, $m$. Such polygons are called emph{$m$-convex} polygons and are characterised by having up to $
Polygons are described as almost-convex if their perimeter differs from the perimeter of their minimum bounding rectangle by twice their `concavity index, $m$. Such polygons are called emph{$m$-convex} polygons and are characterised by having up to $
A classic theorem of Euclidean geometry asserts that any noncollinear set of $n$ points in the plane determines at least $n$ distinct lines. Chen and Chvatal conjectured that this holds for an arbitrary finite metric space, with a certain natural def