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We have developed a numerical framework for a full solution of the relativistic Boltzmann equations for the quark-gluon matter using the multiple Graphics Processing Units (GPUs) on distributed clusters. Including all the $2 to 2$ scattering processes of 3-flavor quarks and gluons, we compute the time evolution of distribution functions in both coordinate and momentum spaces for the cases of pure gluons, quarks and the mixture of quarks and gluons. By introducing a symmetrical sampling method on GPUs which ensures the particle number conservation, our framework is able to perform the space-time evolution of quark-gluon system towards thermal equilibrium with high performance. We also observe that the gluons naturally accumulate in the soft region at the early time, which may indicate the gluon condensation.
We present an exact solution to the Boltzmann equation which describes a system undergoing boost-invariant longitudinal and azimuthally symmetric radial expansion for arbitrary shear viscosity to entropy density ratio. This new solution is constructe
We develop a new heavy quark transport model, QLBT, to simulate the dynamical propagation of heavy quarks inside the quark-gluon plasma (QGP) created in relativistic heavy-ion collisions. Our QLBT model is based on the linear Boltzmann transport (LBT
We analyze the structure of generalized off-diagonal and transverse-momentum dependent quark-quark and gluon-gluon correlators for a spin-1/2 hadron. Using the light-front formalism, we provide a parametrization in terms of the parton generalized tra
The centrality dependence of the antiproton per participant ratio is studied in Pb(160 AGeV)+Pb reactions. Antiproton production in collisions of heavy nuclei at the CERN/SPS seems considerably enhanced as compared to conventional hadronic physics, g
The compute efficiency of Monte-Carlo event generators for the Large Hadron Collider is expected to become a major bottleneck for simulations in the high-luminosity phase. Aiming at the development of a full-fledged generator for modern GPUs, we stud