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The compute efficiency of Monte-Carlo event generators for the Large Hadron Collider is expected to become a major bottleneck for simulations in the high-luminosity phase. Aiming at the development of a full-fledged generator for modern GPUs, we study the performance of various recursive strategies to compute multi-gluon tree-level amplitudes. We investigate the scaling of the algorithms on both CPU and GPU hardware. Finally, we provide practical recommendations as well as baseline implementations for the development of future simulation programs. The GPU implementations can be found at: https://www.gitlab.com/ebothmann/blockgen-archive.
We have developed a numerical framework for a full solution of the relativistic Boltzmann equations for the quark-gluon matter using the multiple Graphics Processing Units (GPUs) on distributed clusters. Including all the $2 to 2$ scattering processe
Recently, Bjerrum-Bohr, Damgaard, Feng and Sondergaard derived a set of new interesting quadratic identities of the Yang-Mills tree scattering amplitudes. Here we comment that these quadratic identities of YM amplitudes actually follow directly from
We present a compact analytic expression for the leading colour two-loop five-gluon amplitude in Yang-Mills theory with a single negative helicity and four positive helicities. The analytic result is reconstructed from numerical evaluations over fini
The rational parts of 5-gluon one-loop amplitudes are computed by using the newly developed method for computing the rational parts directly from Feynman integrals. We found complete agreement with the previously well-known results of Bern, Dixon and
The rational parts of 6-gluon one-loop amplitudes with scalars circulating in the loop are computed by using the newly developed method for computing the rational parts directly from Feynman integrals. We present the analytic results for the two MHV