No Arabic abstract
In this paper, we propose an export architecture that provides a clear separation of authoring services from publication services. We illustrate this architecture with the LimSee3 authoring tool and several standard publication formats: Timesheets, SMIL, and XHTML.
Due to the rapid development of mobile Internet techniques, cloud computation and popularity of online social networking and location-based services, massive amount of multimedia data with geographical information is generated and uploaded to the Internet. In this paper, we propose a novel type of cross-modal multimedia retrieval called geo-multimedia cross-modal retrieval which aims to search out a set of geo-multimedia objects based on geographical distance proximity and semantic similarity between different modalities. Previous studies for cross-modal retrieval and spatial keyword search cannot address this problem effectively because they do not consider multimedia data with geo-tags and do not focus on this type of query. In order to address this problem efficiently, we present the definition of $k$NN geo-multimedia cross-modal query at the first time and introduce relevant conceptions such as cross-modal semantic representation space. To bridge the semantic gap between different modalities, we propose a method named cross-modal semantic matching which contains two important component, i.e., CorrProj and LogsTran, which aims to construct a common semantic representation space for cross-modal semantic similarity measurement. Besides, we designed a framework based on deep learning techniques to implement common semantic representation space construction. In addition, a novel hybrid indexing structure named GMR-Tree combining geo-multimedia data and R-Tree is presented and a efficient $k$NN search algorithm called $k$GMCMS is designed. Comprehensive experimental evaluation on real and synthetic dataset clearly demonstrates that our solution outperforms the-state-of-the-art methods.
Recently a lot of multimedia applications are emerging on portable appliances. They require both the flexibility of upgradeable devices (traditionally software based) and a powerful computing engine (typically hardware). In this context, programmable HW and dynamic reconfiguration allow novel approaches to the migration of algorithms from SW to HW. Thus, in the frame of the Symbad project, we propose an industrial design flow for reconfigurable SoCs. The goal of Symbad consists of developing a system level design platform for hardware and software SoC systems including formal and semi-formal verification techniques.
Manga, or comics, which are a type of multimodal artwork, have been left behind in the recent trend of deep learning applications because of the lack of a proper dataset. Hence, we built Manga109, a dataset consisting of a variety of 109 Japanese comic books (94 authors and 21,142 pages) and made it publicly available by obtaining author permissions for academic use. We carefully annotated the frames, speech texts, character faces, and character bodies; the total number of annotations exceeds 500k. This dataset provides numerous manga images and annotations, which will be beneficial for use in machine learning algorithms and their evaluation. In addition to academic use, we obtained further permission for a subset of the dataset for industrial use. In this article, we describe the details of the dataset and present a few examples of multimedia processing applications (detection, retrieval, and generation) that apply existing deep learning methods and are made possible by the dataset.
We introduce a new task, MultiMedia Event Extraction (M2E2), which aims to extract events and their arguments from multimedia documents. We develop the first benchmark and collect a dataset of 245 multimedia news articles with extensively annotated events and arguments. We propose a novel method, Weakly Aligned Structured Embedding (WASE), that encodes structured representations of semantic information from textual and visual data into a common embedding space. The structures are aligned across modalities by employing a weakly supervised training strategy, which enables exploiting available resources without explicit cross-media annotation. Compared to uni-modal state-of-the-art methods, our approach achieves 4.0% and 9.8% absolute F-score gains on text event argument role labeling and visual event extraction. Compared to state-of-the-art multimedia unstructured representations, we achieve 8.3% and 5.0% absolute F-score gains on multimedia event extraction and argument role labeling, respectively. By utilizing images, we extract 21.4% more event mentions than traditional text-only methods.
Massive amounts of multimedia data (i.e., text, audio, video, graphics and animation) are being generated everyday. Conventionally, multimedia data are managed by the platforms maintained by multimedia service providers, which are generally designed using centralised architecture. However, such centralised architecture may lead to a single point of failure and disputes over royalties or other rights. It is hard to ensure the data integrity and track fulfilment of obligations listed on the copyright agreement. To tackle these issues, in this paper, we present a blockchain-based platform architecture for multimedia data management. We adopt self-sovereign identity for identity management and design a multi-level capability-based mechanism for access control. We implement a proof-of-concept prototype using the proposed approach and evaluate it using a use case. The results show that the proposed approach is feasible and has scalable performance.