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Towards Zero and Few-shot Knowledge-seeking Turn Detection in Task-orientated Dialogue Systems

نحو الصفر وعدد قليل من الرصاص التي تسعى المعرفة تحول في أنظمة الحوار الموجهة إلى المهام

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 Publication date 2021
and research's language is English
 Created by Shamra Editor




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Most prior work on task-oriented dialogue systems is restricted to supporting domain APIs. However, users may have requests that are out of the scope of these APIs. This work focuses on identifying such user requests. Existing methods for this task mainly rely on fine-tuning pre-trained models on large annotated data. We propose a novel method, REDE, based on adaptive representation learning and density estimation. REDE can be applied to zero-shot cases, and quickly learns a high-performing detector with only a few shots by updating less than 3K parameters. We demonstrate REDE's competitive performance on DSTC9 data and our newly collected test set.

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As the labeling cost for different modules in task-oriented dialog (ToD) systems is expensive, a major challenge is to train different modules with the least amount of labeled data. Recently, large-scale pre-trained language models, have shown promis ing results for few-shot learning in ToD. In this paper, we devise a self-training approach to utilize the abundant unlabeled dialog data to further improve state-of-the-art pre-trained models in few-shot learning scenarios for ToD systems. Specifically, we propose a self-training approach that iteratively labels the most confident unlabeled data to train a stronger Student model. Moreover, a new text augmentation technique (GradAug) is proposed to better train the Student by replacing non-crucial tokens using a masked language model. We conduct extensive experiments and present analyses on four downstream tasks in ToD, including intent classification, dialog state tracking, dialog act prediction, and response selection. Empirical results demonstrate that the proposed self-training approach consistently improves state-of-the-art pre-trained models (BERT, ToD-BERT) when only a small number of labeled data are available.
Recent task-oriented dialogue systems learn a model from annotated dialogues, and such dialogues are in turn collected and annotated so that they are consistent with certain domain knowledge. However, in real scenarios, domain knowledge is subject to frequent changes, and initial training dialogues may soon become obsolete, resulting in a significant decrease in the model performance. In this paper, we investigate the relationship between training dialogues and domain knowledge, and propose Dialogue Domain Adaptation, a methodology aiming at adapting initial training dialogues to changes intervened in the domain knowledge. We focus on slot-value changes (e.g., when new slot values are available to describe domain entities) and define an experimental setting for dialogue domain adaptation. First, we show that current state-of-the-art models for dialogue state tracking are still poorly robust to slot-value changes of the domain knowledge. Then, we compare different domain adaptation strategies, showing that simple techniques are effective to reduce the gap between training dialogues and domain knowledge.
In goal-oriented dialogue systems, users provide information through slot values to achieve specific goals. Practically, some combinations of slot values can be invalid according to external knowledge. For example, a combination of cheese pizza'' (a menu item) and oreo cookies'' (a topping) from an input utterance Can I order a cheese pizza with oreo cookies on top?'' exemplifies such invalid combinations according to the menu of a restaurant business. Traditional dialogue systems allow execution of validation rules as a post-processing step after slots have been filled which can lead to error accumulation. In this paper, we formalize knowledge-driven slot constraints and present a new task of constraint violation detection accompanied with benchmarking data. Then, we propose methods to integrate the external knowledge into the system and model constraint violation detection as an end-to-end classification task and compare it to the traditional rule-based pipeline approach. Experiments on two domains of the MultiDoGO dataset reveal challenges of constraint violation detection and sets the stage for future work and improvements.
Continual learning in task-oriented dialogue systems allows the system to add new domains and functionalities overtime after deployment, without incurring the high cost of retraining the whole system each time. In this paper, we propose a first-ever continual learning benchmark for task-oriented dialogue systems with 37 domains to be learned continuously in both modularized and end-to-end learning settings. In addition, we implement and compare multiple existing continual learning baselines, and we propose a simple yet effective architectural method based on residual adapters. We also suggest that the upper bound performance of continual learning should be equivalent to multitask learning when data from all domain is available at once. Our experiments demonstrate that the proposed architectural method and a simple replay-based strategy perform better, by a large margin, compared to other continuous learning techniques, and only slightly worse than the multitask learning upper bound while being 20X faster in learning new domains. We also report several trade-offs in terms of parameter usage, memory size and training time, which are important in the design of a task-oriented dialogue system. The proposed benchmark is released to promote more research in this direction.
Dialogue policy optimisation via reinforcement learning requires a large number of training interactions, which makes learning with real users time consuming and expensive. Many set-ups therefore rely on a user simulator instead of humans. These user simulators have their own problems. While hand-coded, rule-based user simulators have been shown to be sufficient in small, simple domains, for complex domains the number of rules quickly becomes intractable. State-of-the-art data-driven user simulators, on the other hand, are still domain-dependent. This means that adaptation to each new domain requires redesigning and retraining. In this work, we propose a domain-independent transformer-based user simulator (TUS). The structure of TUS is not tied to a specific domain, enabling domain generalization and the learning of cross-domain user behaviour from data. We compare TUS with the state-of-the-art using automatic as well as human evaluations. TUS can compete with rule-based user simulators on pre-defined domains and is able to generalize to unseen domains in a zero-shot fashion.

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