No Arabic abstract
A major research direction in contextual bandits is to develop algorithms that are computationally efficient, yet support flexible, general-purpose function approximation. Algorithms based on modeling rewards have shown strong empirical performance, but typically require a well-specified model, and can fail when this assumption does not hold. Can we design algorithms that are efficient and flexible, yet degrade gracefully in the face of model misspecification? We introduce a new family of oracle-efficient algorithms for $varepsilon$-misspecified contextual bandits that adapt to unknown model misspecification -- both for finite and infinite action settings. Given access to an online oracle for square loss regression, our algorithm attains optimal regret and -- in particular -- optimal dependence on the misspecification level, with no prior knowledge. Specializing to linear contextual bandits with infinite actions in $d$ dimensions, we obtain the first algorithm that achieves the optimal $O(dsqrt{T} + varepsilonsqrt{d}T)$ regret bound for unknown misspecification level $varepsilon$. On a conceptual level, our results are enabled by a new optimization-based perspective on the regression oracle reduction framework of Foster and Rakhlin, which we anticipate will find broader use.
Contextual bandits provide an effective way to model the dynamic data problem in ML by leveraging online (incremental) learning to continuously adjust the predictions based on changing environment. We explore details on contextual bandits, an extension to the traditional reinforcement learning (RL) problem and build a novel algorithm to solve this problem using an array of action-based learners. We apply this approach to model an article recommendation system using an array of stochastic gradient descent (SGD) learners to make predictions on rewards based on actions taken. We then extend the approach to a publicly available MovieLens dataset and explore the findings. First, we make available a simplified simulated dataset showing varying user preferences over time and how this can be evaluated with static and dynamic learning algorithms. This dataset made available as part of this research is intentionally simulated with limited number of features and can be used to evaluate different problem-solving strategies. We will build a classifier using static dataset and evaluate its performance on this dataset. We show limitations of static learner due to fixed context at a point of time and how changing that context brings down the accuracy. Next we develop a novel algorithm for solving the contextual bandit problem. Similar to the linear bandits, this algorithm maps the reward as a function of context vector but uses an array of learners to capture variation between actions/arms. We develop a bandit algorithm using an array of stochastic gradient descent (SGD) learners, with separate learner per arm. Finally, we will apply this contextual bandit algorithm to predicting movie ratings over time by different users from the standard Movie Lens dataset and demonstrate the results.
We study locally differentially private (LDP) bandits learning in this paper. First, we propose simple black-box reduction frameworks that can solve a large family of context-free bandits learning problems with LDP guarantee. Based on our frameworks, we can improve previous best results for private bandits learning with one-point feedback, such as private Bandits Convex Optimization, and obtain the first result for Bandits Convex Optimization (BCO) with multi-point feedback under LDP. LDP guarantee and black-box nature make our frameworks more attractive in real applications compared with previous specifically designed and relatively weaker differentially private (DP) context-free bandits algorithms. Further, we extend our $(varepsilon, delta)$-LDP algorithm to Generalized Linear Bandits, which enjoys a sub-linear regret $tilde{O}(T^{3/4}/varepsilon)$ and is conjectured to be nearly optimal. Note that given the existing $Omega(T)$ lower bound for DP contextual linear bandits (Shariff & Sheffe, 2018), our result shows a fundamental difference between LDP and DP contextual bandits learning.
We create a computationally tractable algorithm for contextual bandits with continuous actions having unknown structure. Our reduction-style algorithm composes with most supervised learning representations. We prove that it works in a general sense and verify the new functionality with large-scale experiments.
We propose a contextual-bandit approach for demand side management by offering price incentives. More precisely, a target mean consumption is set at each round and the mean consumption is modeled as a complex function of the distribution of prices sent and of some contextual variables such as the temperature, weather, and so on. The performance of our strategies is measured in quadratic losses through a regret criterion. We offer $T^{2/3}$ upper bounds on this regret (up to poly-logarithmic terms)---and even faster rates under stronger assumptions---for strategies inspired by standard strategies for contextual bandits (like LinUCB, see Li et al., 2010). Simulations on a real data set gathered by UK Power Networks, in which price incentives were offered, show that our strategies are effective and may indeed manage demand response by suitably picking the price levels.
Online learning algorithms, widely used to power search and content optimization on the web, must balance exploration and exploitation, potentially sacrificing the experience of current users in order to gain information that will lead to better decisions in the future. While necessary in the worst case, explicit exploration has a number of disadvantages compared to the greedy algorithm that always exploits by choosing an action that currently looks optimal. We ask under what conditions inherent diversity in the data makes explicit exploration unnecessary. We build on a recent line of work on the smoothed analysis of the greedy algorithm in the linear contextual bandits model. We improve on prior results to show that a greedy approach almost matches the best possible Bayesian regret rate of any other algorithm on the same problem instance whenever the diversity conditions hold, and that this regret is at most $tilde O(T^{1/3})$.