Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language understanding challenges on the human-written textual descriptions of diverse and sophisticated game worlds and language generation challenges on the action command generation from less restricted combinatorial space. We take a novel perspective of IF game solving and re-formulate it as Multi-Passage Reading Comprehension (MPRC) tasks. Our approaches utilize the context-query attention mechanisms and the structured prediction in MPRC to efficiently generate and evaluate action outputs and apply an object-centric historical observation retrieval strategy to mitigate the partial observability of the textual observations. Extensive experiments on the recent IF benchmark (Jericho) demonstrate clear advantages of our approaches achieving high winning rates and low data requirements compared to all previous approaches. Our source code is available at: https://github.com/XiaoxiaoGuo/rcdqn.
Multi-turn dialogue reading comprehension aims to teach machines to read dialogue contexts and solve tasks such as response selection and answering questions. The major challenges involve noisy history contexts and especial prerequisites of commonsense knowledge that is unseen in the given material. Existing works mainly focus on context and response matching approaches. This work thus makes the first attempt to tackle the above two challenges by extracting substantially important turns as pivot utterances and utilizing external knowledge to enhance the representation of context. We propose a pivot-oriented deep selection model (PoDS) on top of the Transformer-based language models for dialogue comprehension. In detail, our model first picks out the pivot utterances from the conversation history according to the semantic matching with the candidate response or question, if any. Besides, knowledge items related to the dialogue context are extracted from a knowledge graph as external knowledge. Then, the pivot utterances and the external knowledge are combined with a well-designed mechanism for refining predictions. Experimental results on four dialogue comprehension benchmark tasks show that our proposed model achieves great improvements on baselines. A series of empirical comparisons are conducted to show how our selection strategies and the extra knowledge injection influence the results.
This paper presents a novel method to generate answers for non-extraction machine reading comprehension (MRC) tasks whose answers cannot be simply extracted as one span from the given passages. Using a pointer network-style extractive decoder for such type of MRC may result in unsatisfactory performance when the ground-truth answers are given by human annotators or highly re-paraphrased from parts of the passages. On the other hand, using generative decoder cannot well guarantee the resulted answers with well-formed syntax and semantics when encountering long sentences. Therefore, to alleviate the obvious drawbacks of both sides, we propose an answer making-up method from extracted multi-spans that are learned by our model as highly confident $n$-gram candidates in the given passage. That is, the returned answers are composed of discontinuous multi-spans but not just one consecutive span in the given passages anymore. The proposed method is simple but effective: empirical experiments on MS MARCO show that the proposed method has a better performance on accurately generating long answers, and substantially outperforms two competitive typical one-span and Seq2Seq baseline decoders.
Pretrained language models have significantly improved the performance of down-stream language understanding tasks, including extractive question answering, by providing high-quality contextualized word embeddings. However, learning question answering models still need large-scaled data annotation in specific domains. In this work, we propose a cooperative, self-play learning framework, REGEX, for question generation and answering. REGEX is built upon a masked answer extraction task with an interactive learning environment containing an answer entity REcognizer, a question Generator, and an answer EXtractor. Given a passage with a masked entity, the generator generates a question around the entity, and the extractor is trained to extract the masked entity with the generated question and raw texts. The framework allows the training of question generation and answering models on any text corpora without annotation. We further leverage a reinforcement learning technique to reward generating high-quality questions and to improve the answer extraction models performance. Experiment results show that REGEX outperforms the state-of-the-art (SOTA) pretrained language models and zero-shot approaches on standard question-answering benchmarks, and yields the new SOTA performance under the zero-shot setting.
This study tackles generative reading comprehension (RC), which consists of answering questions based on textual evidence and natural language generation (NLG). We propose a multi-style abstractive summarization model for question answering, called Masque. The proposed model has two key characteristics. First, unlike most studies on RC that have focused on extracting an answer span from the provided passages, our model instead focuses on generating a summary from the question and multiple passages. This serves to cover various answer styles required for real-world applications. Second, whereas previous studies built a specific model for each answer style because of the difficulty of acquiring one general model, our approach learns multi-style answers within a model to improve the NLG capability for all styles involved. This also enables our model to give an answer in the target style. Experiments show that our model achieves state-of-the-art performance on the Q&A task and the Q&A + NLG task of MS MARCO 2.1 and the summary task of NarrativeQA. We observe that the transfer of the style-independent NLG capability to the target style is the key to its success.
We propose a multi-task learning framework to learn a joint Machine Reading Comprehension (MRC) model that can be applied to a wide range of MRC tasks in different domains. Inspired by recent ideas of data selection in machine translation, we develop a novel sample re-weighting scheme to assign sample-specific weights to the loss. Empirical study shows that our approach can be applied to many existing MRC models. Combined with contextual representations from pre-trained language models (such as ELMo), we achieve new state-of-the-art results on a set of MRC benchmark datasets. We release our code at https://github.com/xycforgithub/MultiTask-MRC.
Xiaoxiao Guo
,Mo Yu
,Yupeng Gao
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(2020)
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"Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning"
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Mo Yu
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