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The graph-theoretical thickness (shortly thickness)of graph G, denoted by Φ(G), is the minimum number of planar subgraphs into which the graph can be decomposed, and a graph that can be drawn in the plane without any of its edges intersecting is c alled a planar graph. determining the thickness of a given graph is known to be an NP-complete problem. In this paper we introduce an application heuristic algorithm for determining the thickness. Our algorithm is based on simulated annealing optimization scheme which provide the results of the New-thick (1). We show that the simulated annealing is a efficient method to obtain good approximation for the thickness when the number vertices are at most 30 otherwise it is slower. Finally, we apply this algorithm on the heuristic algorithm Newthick and we show that the algorithm produces a good approximation and optimization solution for the thickness, and we program this algorithm with C++, and running it by laptop has RAM 2GB and CPU 2.27GHZ.
Operational research science aims to find the optimal solution to many problems in various life domains. One of the most famous is the network analysis. Problem. In this paper we introduce an effective algorithm with linear time O ( n + k ) within it all network activities are executed within determined period and with a minimum cost.
The purpose of this article is to shed light on the mechanism and the procedures of a neuro-fuzzy controller that classifies an input face into any of the four facial expressions, which are Happiness, Sadness, Anger and Fear. This program works a ccording to the facial characteristic points-FCP which is taken from one side of the face, and depends, in contrast with some traditional studies which rely on the whole face, on three components: Eyebrows, Eyes and Mouth.
In this paper, we introduce an Effective algorithm to find the shortest path in Multiple – Source Graph, by choosing the path between the source and the distance that gives at least the length of the path down to the sink. This algorithm is based on the principle of iteration to access the optimal solution of the shortest-path problem, Where the algorithm steps are repeated for all the darts in the Graph. We proved that the time of implementation of the proposed algorithm in this paper is linear time O(n+L) and This is considered the best times of the algorithms at all.
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