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This work studies the problem of object goal navigation which involves navigating to an instance of the given object category in unseen environments. End-to-end learning-based navigation methods struggle at this task as they are ineffective at exploration and long-term planning. We propose a modular system called, `Goal-Oriented Semantic Exploration which builds an episodic semantic map and uses it to explore the environment efficiently based on the goal object category. Empirical results in visually realistic simulation environments show that the proposed model outperforms a wide range of baselines including end-to-end learning-based methods as well as modular map-based methods and led to the winning entry of the CVPR-2020 Habitat ObjectNav Challenge. Ablation analysis indicates that the proposed model learns semantic priors of the relative arrangement of objects in a scene, and uses them to explore efficiently. Domain-agnostic module design allow us to transfer our model to a mobile robot platform and achieve similar performance for object goal navigation in the real-world.
We consider the problem of object goal navigation in unseen environments. In our view, solving this problem requires learning of contextual semantic priors, a challenging endeavour given the spatial and semantic variability of indoor environments. Cu
The ability to navigate like a human towards a language-guided target from anywhere in a 3D embodied environment is one of the holy grail goals of intelligent robots. Most visual navigation benchmarks, however, focus on navigating toward a target fro
We describe a robotic learning system for autonomous exploration and navigation in diverse, open-world environments. At the core of our method is a learned latent variable model of distances and actions, along with a non-parametric topological memory
The knowledge of scripts, common chains of events in stereotypical scenarios, is a valuable asset for task-oriented natural language understanding systems. We propose the Goal-Oriented Script Construction task, where a model produces a sequence of st
Recent work on audio-visual navigation assumes a constantly-sounding target and restricts the role of audio to signaling the targets position. We introduce semantic audio-visual navigation, where objects in the environment make sounds consistent with