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Graph matching is an important problem that has received widespread attention, especially in the field of computer vision. Recently, state-of-the-art methods seek to incorporate graph matching with deep learning. However, there is no research to explain what role the graph matching algorithm plays in the model. Therefore, we propose an approach integrating a MILP formulation of the graph matching problem. This formulation is solved to optimal and it provides inherent baseline. Meanwhile, similar approaches are derived by releasing the optimal guarantee of the graph matching solver and by introducing a quality level. This quality level controls the quality of the solutions provided by the graph matching solver. In addition, several relaxations of the graph matching problem are put to the test. Our experimental evaluation gives several theoretical insights and guides the direction of deep graph matching methods.
Can a user create a deep generative model by sketching a single example? Traditionally, creating a GAN model has required the collection of a large-scale dataset of exemplars and specialized knowledge in deep learning. In contrast, sketching is possi
Graph matching is a challenging problem with very important applications in a wide range of fields, from image and video analysis to biological and biomedical problems. We propose a robust graph matching algorithm inspired in sparsity-related techniq
Geometric feature extraction is a crucial component of point cloud registration pipelines. Recent work has demonstrated how supervised learning can be leveraged to learn better and more compact 3D features. However, those approaches reliance on groun
Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without additional edit
For a graph $G= (V,E)$, a double Roman dominating function (DRDF) is a function $f : V to {0,1,2,3}$ having the property that if $f (v) = 0$, then vertex $v$ must have at least two neighbors assigned $2$ under $f$ or {at least} one neighbor $u$ with