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We describe a purely image-based method for finding geometric constructions with a ruler and compass in the Euclidea geometric game. The method is based on adapting the Mask R-CNN state-of-the-art image processing neural architecture and adding a tree-based search procedure to it. In a supervised setting, the method learns to solve all 68 kinds of geometric construction problems from the first six level packs of Euclidea with an average 92% accuracy. When evaluated on new kinds of problems, the method can solve 31 of the 68 kinds of Euclidea problems. We believe that this is the first time that a purely image-based learning has been trained to solve geometric construction problems of this difficulty.
For the task of face verification, we explore the utility of harnessing auxiliary facial emotion labels to impose explicit geometric constraints on the embedding space when training deep embedding models. We introduce several novel loss functions tha
We propose ScheduleNet, a RL-based real-time scheduler, that can solve various types of multi-agent scheduling problems. We formulate these problems as a semi-MDP with episodic reward (makespan) and learn ScheduleNet, a decentralized decision-making
The last decade has witnessed an experimental revolution in data science and machine learning, epitomised by deep learning methods. Indeed, many high-dimensional learning tasks previously thought to be beyond reach -- such as computer vision, playing
We show that generative models can be used to capture visual geometry constraints statistically. We use this fact to infer the 3D shape of object categories from raw single-view images. Differently from prior work, we use no external supervision, nor
This paper introduces R2D3, an agent that makes efficient use of demonstrations to solve hard exploration problems in partially observable environments with highly variable initial conditions. We also introduce a suite of eight tasks that combine the