ترغب بنشر مسار تعليمي؟ اضغط هنا

Sized Types with Usages for Parallel Complexity of Pi-Calculus Processes

306   0   0.0 ( 0 )
 نشر من قبل Alexis Ghyselen
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We address the problem of analysing the complexity of concurrent programs written in Pi-calculus. We are interested in parallel complexity, or span, understood as the execution time in a model with maximal parallelism. A type system for parallel complexity has been recently proposed by Baillot and Ghyselen but it is too imprecise for non-linear channels and cannot analyse some concurrent processes. Aiming for a more precise analysis, we design a type system which builds on the concepts of sized types and usages. The new variant of usages we define accounts for the various ways a channel is employed and relies on time annotations to track under which conditions processes can synchronize. We prove that a type derivation for a process provides an upper bound on its parallel complexity.



قيم البحث

اقرأ أيضاً

A (fragment of a) process algebra satisfies unique parallel decomposition if the definable behaviours admit a unique decomposition into indecomposable parallel components. In this paper we prove that finite processes of the pi-calculus, i.e. processe s that perform no infinite executions, satisfy this property modulo strong bisimilarity and weak bisimilarity. Our results are obtained by an application of a general technique for establishing unique parallel decomposition using decomposition orders.
The ZX-calculus is a graphical language which allows for reasoning about suitably represented tensor networks - namely ZX-diagrams - in terms of rewrite rules. Here, we focus on problems which amount to exactly computing a scalar encoded as a closed tensor network. In general, such problems are #P-hard. However, there are families of such problems which are known to be in P when the dimension is below a certain value. By expressing problem instances from these families as ZX-diagrams, we see that the easy instances belong to the stabilizer fragment of the ZX-calculus. Building on previous work on efficient simplification of qubit stabilizer diagrams, we present simplifying rewrites for the case of qutrits, which are of independent interest in the field of quantum circuit optimisation. Finally, we look at the specific examples of evaluating the Jones polynomial and of counting graph-colourings. Our exposition further champions the ZX-calculus as a suitable and unifying language for studying the complexity of a broad range of classical and quantum problems.
This paper is a contribution to exploring and analyzing space-improvements in concurrent programming languages, in particular in the functional process-calculus CHF. Space-improvements are defined as a generalization of the corresponding notion in de terministic pure functional languages. The main part of the paper is the O(n*log n) algorithm SpOptN for offline space optimization of several parallel independent processes. Applications of this algorithm are: (i) affirmation of space improving transformations for particular classes of program transformations; (ii) support of an interpreter-based method for refuting space-improvements; and (iii) as a stand-alone offline-optimizer for space (or similar resources) of parallel processes.
We propose COSMA: a parallel matrix-matrix multiplication algorithm that is near communication-optimal for all combinations of matrix dimensions, processor counts, and memory sizes. The key idea behind COSMA is to derive an optimal (up to a factor of 0.03% for 10MB of fast memory) sequential schedule and then parallelize it, preserving I/O optimality. To achieve this, we use the red-blue pebble game to precisely model MMM dependencies and derive a constructive and tight sequential and parallel I/O lower bound proofs. Compared to 2D or 3D algorithms, which fix processor decomposition upfront and then map it to the matrix dimensions, it reduces communication volume by up to $sqrt{3}$ times. COSMA outperforms the established ScaLAPACK, CARMA, and CTF algorithms in all scenarios up to 12.8x (2.2x on average), achieving up to 88% of Piz Daints peak performance. Our work does not require any hand tuning and is maintained as an open source implementation.
204 - Yi Li , Xiaoming Sun , Chengu Wang 2014
We study the communication complexity of linear algebraic problems over finite fields in the multi-player message passing model, proving a number of tight lower bounds. Specifically, for a matrix which is distributed among a number of players, we con sider the problem of determining its rank, of computing entries in its inverse, and of solving linear equations. We also consider related problems such as computing the generalized inner product of vectors held on different servers. We give a general framework for reducing these multi-player problems to their two-player counterparts, showing that the randomized $s$-player communication complexity of these problems is at least $s$ times the randomized two-player communication complexity. Provided the problem has a certain amount of algebraic symmetry, which we formally define, we can show the hardest input distribution is a symmetric distribution, and therefore apply a recent multi-player lower bound technique of Phillips et al. Further, we give new two-player lower bounds for a number of these problems. In particular, our optimal lower bound for the two-player version of the matrix rank problem resolves an open question of Sun and Wang. A common feature of our lower bounds is that they apply even to the special threshold promise
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا