ﻻ يوجد ملخص باللغة العربية
Recent years have seen considerable research activities devoted to video enhancement that simultaneously increases temporal frame rate and spatial resolution. However, the existing methods either fail to explore the intrinsic relationship between temporal and spatial information or lack flexibility in the choice of final temporal/spatial resolution. In this work, we propose an unconstrained space-time video super-resolution network, which can effectively exploit space-time correlation to boost performance. Moreover, it has complete freedom in adjusting the temporal frame rate and spatial resolution through the use of the optical flow technique and a generalized pixelshuffle operation. Our extensive experiments demonstrate that the proposed method not only outperforms the state-of-the-art, but also requires far fewer parameters and less running time.
Space-time video super-resolution (STVSR) aims to increase the spatial and temporal resolutions of low-resolution and low-frame-rate videos. Recently, deformable convolution based methods have achieved promising STVSR performance, but they could only
In this paper, we address the space-time video super-resolution, which aims at generating a high-resolution (HR) slow-motion video from a low-resolution (LR) and low frame rate (LFR) video sequence. A naive method is to decompose it into two sub-task
In this paper, we explore the space-time video super-resolution task, which aims to generate a high-resolution (HR) slow-motion video from a low frame rate (LFR), low-resolution (LR) video. A simple solution is to split it into two sub-tasks: video f
Video super-resolution (VSR) technology excels in reconstructing low-quality video, avoiding unpleasant blur effect caused by interpolation-based algorithms. However, vast computation complexity and memory occupation hampers the edge of deplorability
We consider the problem of space-time super-resolution (ST-SR): increasing spatial resolution of video frames and simultaneously interpolating frames to increase the frame rate. Modern approaches handle these axes one at a time. In contrast, our prop