Video super-resolution (VSR) technology excels in reconstructing low-quality video, avoiding unpleasant blur effect caused by interpolation-based algorithms. However, vast computation complexity and memory occupation hampers the edge of deplorability and the runtime inference in real-life applications, especially for large-scale VSR task. This paper explores the possibility of real-time VSR system and designs an efficient and generic VSR network, termed EGVSR. The proposed EGVSR is based on spatio-temporal adversarial learning for temporal coherence. In order to pursue faster VSR processing ability up to 4K resolution, this paper tries to choose lightweight network structure and efficient upsampling method to reduce the computation required by EGVSR network under the guarantee of high visual quality. Besides, we implement the batch normalization computation fusion, convolutional acceleration algorithm and other neural network acceleration techniques on the actual hardware platform to optimize the inference process of EGVSR network. Finally, our EGVSR achieves the real-time processing capacity of [email protected]. Compared with TecoGAN, the most advanced VSR network at present, we achieve 85.04% reduction of computation density and 7.92x performance speedups. In terms of visual quality, the proposed EGVSR tops the list of most metrics (such as LPIPS, tOF, tLP, etc.) on the public test dataset Vid4 and surpasses other state-of-the-art methods in overall performance score. The source code of this project can be found on https://github.com/Thmen/EGVSR.
Video super-resolution has recently become one of the most important mobile-related problems due to the rise of video communication and streaming services. While many solutions have been proposed for this task, the majority of them are too computatio
nally expensive to run on portable devices with limited hardware resources. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop an end-to-end deep learning-based video super-resolution solutions that can achieve a real-time performance on mobile GPUs. The participants were provided with the REDS dataset and trained their models to do an efficient 4X video upscaling. The runtime of all models was evaluated on the OPPO Find X2 smartphone with the Snapdragon 865 SoC capable of accelerating floating-point networks on its Adreno GPU. The proposed solutions are fully compatible with any mobile GPU and can upscale videos to HD resolution at up to 80 FPS while demonstrating high fidelity results. A detailed description of all models developed in the challenge is provided in this paper.
Recent years have seen considerable research activities devoted to video enhancement that simultaneously increases temporal frame rate and spatial resolution. However, the existing methods either fail to explore the intrinsic relationship between tem
poral and spatial information or lack flexibility in the choice of final temporal/spatial resolution. In this work, we propose an unconstrained space-time video super-resolution network, which can effectively exploit space-time correlation to boost performance. Moreover, it has complete freedom in adjusting the temporal frame rate and spatial resolution through the use of the optical flow technique and a generalized pixelshuffle operation. Our extensive experiments demonstrate that the proposed method not only outperforms the state-of-the-art, but also requires far fewer parameters and less running time.
Interlacing is a widely used technique, for television broadcast and video recording, to double the perceived frame rate without increasing the bandwidth. But it presents annoying visual artifacts, such as flickering and silhouette serration, during
the playback. Existing state-of-the-art deinterlacing methods either ignore the temporal information to provide real-time performance but lower visual quality, or estimate the motion for better deinterlacing but with a trade-off of higher computational cost. In this paper, we present the first and novel deep convolutional neural networks (DCNNs) based method to deinterlace with high visual quality and real-time performance. Unlike existing models for super-resolution problems which relies on the translation-invariant assumption, our proposed DCNN model utilizes the temporal information from both the odd and even half frames to reconstruct only the missing scanlines, and retains the given odd and even scanlines for producing the full deinterlaced frames. By further introducing a layer-sharable architecture, our system can achieve real-time performance on a single GPU. Experiments shows that our method outperforms all existing methods, in terms of reconstruction accuracy and computational performance.
In this paper, we explore the space-time video super-resolution task, which aims to generate a high-resolution (HR) slow-motion video from a low frame rate (LFR), low-resolution (LR) video. A simple solution is to split it into two sub-tasks: video f
rame interpolation (VFI) and video super-resolution (VSR). However, temporal interpolation and spatial super-resolution are intra-related in this task. Two-stage methods cannot fully take advantage of the natural property. In addition, state-of-the-art VFI or VSR networks require a large frame-synthesis or reconstruction module for predicting high-quality video frames, which makes the two-stage methods have large model sizes and thus be time-consuming. To overcome the problems, we propose a one-stage space-time video super-resolution framework, which directly synthesizes an HR slow-motion video from an LFR, LR video. Rather than synthesizing missing LR video frames as VFI networks do, we firstly temporally interpolate LR frame features in missing LR video frames capturing local temporal contexts by the proposed feature temporal interpolation network. Then, we propose a deformable ConvLSTM to align and aggregate temporal information simultaneously for better leveraging global temporal contexts. Finally, a deep reconstruction network is adopted to predict HR slow-motion video frames. Extensive experiments on benchmark datasets demonstrate that the proposed method not only achieves better quantitative and qualitative performance but also is more than three times faster than recent two-stage state-of-the-art methods, e.g., DAIN+EDVR and DAIN+RBPN.
Face super-resolution (FSR), also known as face hallucination, which is aimed at enhancing the resolution of low-resolution (LR) face images to generate high-resolution (HR) face images, is a domain-specific image super-resolution problem. Recently,
FSR has received considerable attention and witnessed dazzling advances with the development of deep learning techniques. To date, few summaries of the studies on the deep learning-based FSR are available. In this survey, we present a comprehensive review of deep learning-based FSR methods in a systematic manner. First, we summarize the problem formulation of FSR and introduce popular assessment metrics and loss functions. Second, we elaborate on the facial characteristics and popular datasets used in FSR. Third, we roughly categorize existing methods according to the utilization of facial characteristics. In each category, we start with a general description of design principles, then present an overview of representative approaches, and then discuss the pros and cons among them. Fourth, we evaluate the performance of some state-of-the-art methods. Fifth, joint FSR and other tasks, and FSR-related applications are roughly introduced. Finally, we envision the prospects of further technological advancement in this field. A curated list of papers and resources to face super-resolution are available at url{https://github.com/junjun-jiang/Face-Hallucination-Benchmark}