ﻻ يوجد ملخص باللغة العربية
Video super-resolution (VSR) technology excels in reconstructing low-quality video, avoiding unpleasant blur effect caused by interpolation-based algorithms. However, vast computation complexity and memory occupation hampers the edge of deplorability and the runtime inference in real-life applications, especially for large-scale VSR task. This paper explores the possibility of real-time VSR system and designs an efficient and generic VSR network, termed EGVSR. The proposed EGVSR is based on spatio-temporal adversarial learning for temporal coherence. In order to pursue faster VSR processing ability up to 4K resolution, this paper tries to choose lightweight network structure and efficient upsampling method to reduce the computation required by EGVSR network under the guarantee of high visual quality. Besides, we implement the batch normalization computation fusion, convolutional acceleration algorithm and other neural network acceleration techniques on the actual hardware platform to optimize the inference process of EGVSR network. Finally, our EGVSR achieves the real-time processing capacity of 4K@29.61FPS. Compared with TecoGAN, the most advanced VSR network at present, we achieve 85.04% reduction of computation density and 7.92x performance speedups. In terms of visual quality, the proposed EGVSR tops the list of most metrics (such as LPIPS, tOF, tLP, etc.) on the public test dataset Vid4 and surpasses other state-of-the-art methods in overall performance score. The source code of this project can be found on https://github.com/Thmen/EGVSR.
Video super-resolution has recently become one of the most important mobile-related problems due to the rise of video communication and streaming services. While many solutions have been proposed for this task, the majority of them are too computatio
Recent years have seen considerable research activities devoted to video enhancement that simultaneously increases temporal frame rate and spatial resolution. However, the existing methods either fail to explore the intrinsic relationship between tem
Interlacing is a widely used technique, for television broadcast and video recording, to double the perceived frame rate without increasing the bandwidth. But it presents annoying visual artifacts, such as flickering and silhouette serration, during
In this paper, we explore the space-time video super-resolution task, which aims to generate a high-resolution (HR) slow-motion video from a low frame rate (LFR), low-resolution (LR) video. A simple solution is to split it into two sub-tasks: video f
Face super-resolution (FSR), also known as face hallucination, which is aimed at enhancing the resolution of low-resolution (LR) face images to generate high-resolution (HR) face images, is a domain-specific image super-resolution problem. Recently,