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Recently, invariant risk minimization (IRM) (Arjovsky et al.) was proposed as a promising solution to address out-of-distribution (OOD) generalization. In Ahuja et al., it was shown that solving for the Nash equilibria of a new class of ensemble-games is equivalent to solving IRM. In this work, we extend the framework in Ahuja et al. for linear regressions by projecting the ensemble-game on an $ell_{infty}$ ball. We show that such projections help achieve non-trivial OOD guarantees despite not achieving perfect invariance. For linear models with confounders, we prove that Nash equilibria of these games are closer to the ideal OOD solutions than the standard empirical risk minimization (ERM) and we also provide learning algorithms that provably converge to these Nash Equilibria. Empirical comparisons of the proposed approach with the state-of-the-art show consistent gains in achieving OOD solutions in several settings involving anti-causal variables and confounders.
In this paper, we present a method for finding approximate Nash equilibria in a broad class of reachability games. These games are often used to formulate both collision avoidance and goal satisfaction. Our method is computationally efficient, runnin
In the dictionary learning (or sparse coding) problem, we are given a collection of signals (vectors in $mathbb{R}^d$), and the goal is to find a basis in which the signals have a sparse (approximate) representation. The problem has received a lot of
A Generative Adversarial Network (GAN) with generator $G$ trained to model the prior of images has been shown to perform better than sparsity-based regularizers in ill-posed inverse problems. Here, we propose a new method of deploying a GAN-based pri
Aggregating data is fundamental to data analytics, data exploration, and OLAP. Approximate query processing (AQP) techniques are often used to accelerate computation of aggregates using samples, for which confidence intervals (CIs) are widely used to
This paper considers a networked aggregative game (NAG) where the players are distributed over a communication network. By only communicating with a subset of players, the goal of each player in the NAG is to minimize an individual cost function that