ترغب بنشر مسار تعليمي؟ اضغط هنا

The Landscape of the Proximal Point Method for Nonconvex-Nonconcave Minimax Optimization

99   0   0.0 ( 0 )
 نشر من قبل Benjamin Grimmer
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Minimax optimization has become a central tool in machine learning with applications in robust optimization, reinforcement learning, GANs, etc. These applications are often nonconvex-nonconcave, but the existing theory is unable to identify and deal with the fundamental difficulties this poses. In this paper, we study the classic proximal point method (PPM) applied to nonconvex-nonconcave minimax problems. We find that a classic generalization of the Moreau envelope by Attouch and Wets provides key insights. Critically, we show this envelope not only smooths the objective but can convexify and concavify it based on the level of interaction present between the minimizing and maximizing variables. From this, we identify three distinct regions of nonconvex-nonconcave problems. When interaction is sufficiently strong, we derive global linear convergence guarantees. Conversely when the interaction is fairly weak, we derive local linear convergence guarantees with a proper initialization. Between these two settings, we show that PPM may diverge or converge to a limit cycle.



قيم البحث

اقرأ أيضاً

Nonconvex minimax problems appear frequently in emerging machine learning applications, such as generative adversarial networks and adversarial learning. Simple algorithms such as the gradient descent ascent (GDA) are the common practice for solving these nonconvex games and receive lots of empirical success. Yet, it is known that these vanilla GDA algorithms with constant step size can potentially diverge even in the convex setting. In this work, we show that for a subclass of nonconvex-nonconcave objectives satisfying a so-called two-sided Polyak-{L}ojasiewicz inequality, the alternating gradient descent ascent (AGDA) algorithm converges globally at a linear rate and the stochastic AGDA achieves a sublinear rate. We further develop a variance reduced algorithm that attains a provably faster rate than AGDA when the problem has the finite-sum structure.
Unlike nonconvex optimization, where gradient descent is guaranteed to converge to a local optimizer, algorithms for nonconvex-nonconcave minimax optimization can have topologically different solution paths: sometimes converging to a solution, someti mes never converging and instead following a limit cycle, and sometimes diverging. In this paper, we study the limiting behaviors of three classic minimax algorithms: gradient descent ascent (GDA), alternating gradient descent ascent (AGDA), and the extragradient method (EGM). Numerically, we observe that all of these limiting behaviors can arise in Generative Adversarial Networks (GAN) training and are easily demonstrated for a range of GAN problems. To explain these different behaviors, we study the high-order resolution continuous-time dynamics that correspond to each algorithm, which results in the sufficient (and almost necessary) conditions for the local convergence by each method. Moreover, this ODE perspective allows us to characterize the phase transition between these different limiting behaviors caused by introducing regularization as Hopf Bifurcations.
This paper studies the complexity for finding approximate stationary points of nonconvex-strongly-concave (NC-SC) smooth minimax problems, in both general and averaged smooth finite-sum settings. We establish nontrivial lower complexity bounds of $Om ega(sqrt{kappa}Delta Lepsilon^{-2})$ and $Omega(n+sqrt{nkappa}Delta Lepsilon^{-2})$ for the two settings, respectively, where $kappa$ is the condition number, $L$ is the smoothness constant, and $Delta$ is the initial gap. Our result reveals substantial gaps between these limits and best-known upper bounds in the literature. To close these gaps, we introduce a generic acceleration scheme that deploys existing gradient-based methods to solve a sequence of crafted strongly-convex-strongly-concave subproblems. In the general setting, the complexity of our proposed algorithm nearly matches the lower bound; in particular, it removes an additional poly-logarithmic dependence on accuracy present in previous works. In the averaged smooth finite-sum setting, our proposed algorithm improves over previous algorithms by providing a nearly-tight dependence on the condition number.
Stochastic gradient descent (SGD) is one of the most widely used optimization methods for parallel and distributed processing of large datasets. One of the key limitations of distributed SGD is the need to regularly communicate the gradients between different computation nodes. To reduce this communication bottleneck, recent work has considered a one-bit variant of SGD, where only the sign of each gradient element is used in optimization. In this paper, we extend this idea by proposing a stochastic variant of the proximal-gradient method that also uses one-bit per update element. We prove the theoretical convergence of the method for non-convex optimization under a set of explicit assumptions. Our results indicate that the compressed method can match the convergence rate of the uncompressed one, making the proposed method potentially appealing for distributed processing of large datasets.
166 - Yangyang Xu 2020
Stochastic gradient methods (SGMs) have been extensively used for solving stochastic problems or large-scale machine learning problems. Recent works employ various techniques to improve the convergence rate of SGMs for both convex and nonconvex cases . Most of them require a large number of samples in some or all iterations of the improved SGMs. In this paper, we propose a new SGM, named PStorm, for solving nonconvex nonsmooth stochastic problems. With a momentum-based variance reduction technique, PStorm can achieve the optimal complexity result $O(varepsilon^{-3})$ to produce a stochastic $varepsilon$-stationary solution, if a mean-squared smoothness condition holds and $Theta(varepsilon^{-1})$ samples are available for the initial update. Different from existing optimal methods, PStorm can still achieve a near-optimal complexity result $tilde{O}(varepsilon^{-3})$ by using only one or $O(1)$ samples in every update. With this property, PStorm can be applied to online learning problems that favor real-time decisions based on one or $O(1)$ new observations. In addition, for large-scale machine learning problems, PStorm can generalize better by small-batch training than other optimal methods that require large-batch training and the vanilla SGM, as we demonstrate on training a sparse fully-connected neural network and a sparse convolutional neural network.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا