ﻻ يوجد ملخص باللغة العربية
We investigate the evolution of the Q values for the implementation of Deep Q Learning (DQL) in the Stable Baselines library. Stable Baselines incorporates the latest Reinforcement Learning techniques and achieves superhuman performance in many game environments. However, for some simple non-game environments, the DQL in Stable Baselines can struggle to find the correct actions. In this paper we aim to understand the types of environment where this suboptimal behavior can happen, and also investigate the corresponding evolution of the Q values for individual states. We compare a smart TrafficLight environment (where performance is poor) with the AI Gym FrozenLake environment (where performance is perfect). We observe that DQL struggles with TrafficLight because actions are reversible and hence the Q values in a given state are closer than in FrozenLake. We then investigate the evolution of the Q values using a recent decomposition technique of Achiam et al.. We observe that for TrafficLight, the function approximation error and the complex relationships between the states lead to a situation where some Q values meander far from optimal.
Recent advances in deep reinforcement learning have achieved human-level performance on a variety of real-world applications. However, the current algorithms still suffer from poor gradient estimation with excessive variance, resulting in unstable tr
Q-learning methods represent a commonly used class of algorithms in reinforcement learning: they are generally efficient and simple, and can be combined readily with function approximators for deep reinforcement learning (RL). However, the behavior o
Reinforcement learning (RL) has gained increasing interest since the demonstration it was able to reach human performance on video game benchmarks using deep Q-learning (DQN). The current consensus for training neural networks on such complex environ
It is well-known that information loss can occur in the classic and simple Q-learning algorithm. Entropy-based policy search methods were introduced to replace Q-learning and to design algorithms that are more robust against information loss. We conj
Effectively leveraging large, previously collected datasets in reinforcement learning (RL) is a key challenge for large-scale real-world applications. Offline RL algorithms promise to learn effective policies from previously-collected, static dataset