ترغب بنشر مسار تعليمي؟ اضغط هنا

SocialGCN: An Efficient Graph Convolutional Network based Model for Social Recommendation

197   0   0.0 ( 0 )
 نشر من قبل Peijie Sun
 تاريخ النشر 2018
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Collaborative Filtering (CF) is one of the most successful approaches for recommender systems. With the emergence of online social networks, social recommendation has become a popular research direction. Most of these social recommendation models utilized each users local neighbors preferences to alleviate the data sparsity issue in CF. However, they only considered the local neighbors of each user and neglected the process that users preferences are influenced as information diffuses in the social network. Recently, Graph Convolutional Networks~(GCN) have shown promising results by modeling the information diffusion process in graphs that leverage both graph structure and node feature information. To this end, in this paper, we propose an effective graph convolutional neural network based model for social recommendation. Based on a classical CF model, the key idea of our proposed model is that we borrow the strengths of GCNs to capture how users preferences are influenced by the social diffusion process in social networks. The diffusion of users preferences is built on a layer-wise diffusion manner, with the initial user embedding as a function of the current users features and a free base user latent vector that is not contained in the user feature. Similarly, each items latent vector is also a combination of the items free latent vector, as well as its feature representation. Furthermore, we show that our proposed model is flexible when user and item features are not available. Finally, extensive experimental results on two real-world datasets clearly show the effectiveness of our proposed model.

قيم البحث

اقرأ أيضاً

There is an influx of heterogeneous information network (HIN) based recommender systems in recent years since HIN is capable of characterizing complex graphs and contains rich semantics. Although the existing approaches have achieved performance impr ovement, while practical, they still face the following problems. On one hand, most existing HIN-based methods rely on explicit path reachability to leverage path-based semantic relatedness between users and items, e.g., metapath-based similarities. These methods are hard to use and integrate since path connections are sparse or noisy, and are often of different lengths. On the other hand, other graph-based methods aim to learn effective heterogeneous network representations by compressing node together with its neighborhood information into single embedding before prediction. This weakly coupled manner in modeling overlooks the rich interactions among nodes, which introduces an early summarization issue. In this paper, we propose an end-to-end Neighborhood-based Interaction Model for Recommendation (NIRec) to address the above problems. Specifically, we first analyze the significance of learning interactions in HINs and then propose a novel formulation to capture the interactive patterns between each pair of nodes through their metapath-guided neighborhoods. Then, to explore complex interactions between metapaths and deal with the learning complexity on large-scale networks, we formulate interaction in a convolutional way and learn efficiently with fast Fourier transform. The extensive experiments on four different types of heterogeneous graphs demonstrate the performance gains of NIRec comparing with state-of-the-arts. To the best of our knowledge, this is the first work providing an efficient neighborhood-based interaction model in the HIN-based recommendations.
Within-basket recommendation reduces the exploration time of users, where the users intention of the basket matters. The intent of a shopping basket can be retrieved from both user-item collaborative filtering signals and multi-item correlations. By defining a basket entity to represent the basket intent, we can model this problem as a basket-item link prediction task in the User-Basket-Item~(UBI) graph. Previous work solves the problem by leveraging user-item interactions and item-item interactions simultaneously. However, collectivity and heterogeneity characteristics are hardly investigated before. Collectivity defines the semantics of each node which should be aggregated from both directly and indirectly connected neighbors. Heterogeneity comes from multi-type interactions as well as multi-type nodes in the UBI graph. To this end, we propose a new framework named textbf{BasConv}, which is based on the graph convolutional neural network. Our BasConv model has three types of aggregators specifically designed for three types of nodes. They collectively learn node embeddings from both neighborhood and high-order context. Additionally, the interactive layers in the aggregators can distinguish different types of interactions. Extensive experiments on two real-world datasets prove the effectiveness of BasConv. Our code is available online at https://github.com/JimLiu96/basConv.
Next Point-of-Interest (POI) recommendation is a longstanding problem across the domains of Location-Based Social Networks (LBSN) and transportation. Recent Recurrent Neural Network (RNN) based approaches learn POI-POI relationships in a local view b ased on independent user visit sequences. This limits the models ability to directly connect and learn across users in a global view to recommend semantically trained POIs. In this work, we propose a Spatial-Temporal-Preference User Dimensional Graph Attention Network (STP-UDGAT), a novel explore-exploit model that concurrently exploits personalized user preferences and explores new POIs in global spatial-temporal-preference (STP) neighbourhoods, while allowing users to selectively learn from other users. In addition, we propose random walks as a masked self-attention option to leverage the STP graphs structures and find new higher-order POI neighbours during exploration. Experimental results on six real-world datasets show that our model significantly outperforms baseline and state-of-the-art methods.
Social relations are often used to improve recommendation quality when user-item interaction data is sparse in recommender systems. Most existing social recommendation models exploit pairwise relations to mine potential user preferences. However, rea l-life interactions among users are very complicated and user relations can be high-order. Hypergraph provides a natural way to model complex high-order relations, while its potentials for improving social recommendation are under-explored. In this paper, we fill this gap and propose a multi-channel hypergraph convolutional network to enhance social recommendation by leveraging high-order user relations. Technically, each channel in the network encodes a hypergraph that depicts a common high-order user relation pattern via hypergraph convolution. By aggregating the embeddings learned through multiple channels, we obtain comprehensive user representations to generate recommendation results. However, the aggregation operation might also obscure the inherent characteristics of different types of high-order connectivity information. To compensate for the aggregating loss, we innovatively integrate self-supervised learning into the training of the hypergraph convolutional network to regain the connectivity information with hierarchical mutual information maximization. The experimental results on multiple real-world datasets show that the proposed model outperforms the SOTA methods, and the ablation study verifies the effectiveness of the multi-channel setting and the self-supervised task. The implementation of our model is available via https://github.com/Coder-Yu/RecQ.
In this paper, we describe an embedding-based entity recommendation framework for Wikipedia that organizes Wikipedia into a collection of graphs layered on top of each other, learns complementary entity representations from their topology and content , and combines them with a lightweight learning-to-rank approach to recommend related entities on Wikipedia. Through offline and online evaluations, we show that the resulting embeddings and recommendations perform well in terms of quality and user engagement. Balancing simplicity and quality, this framework provides default entity recommendations for English and other languages in the Yahoo! Knowledge Graph, which Wikipedia is a core subset of.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا