ترغب بنشر مسار تعليمي؟ اضغط هنا

Auto-conditioned Recurrent Mixture Density Networks for Learning Generalizable Robot Skills

172   0   0.0 ( 0 )
 نشر من قبل Eric Heiden
 تاريخ النشر 2018
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Personal robots assisting humans must perform complex manipulation tasks that are typically difficult to specify in traditional motion planning pipelines, where multiple objectives must be met and the high-level context be taken into consideration. Learning from demonstration (LfD) provides a promising way to learn these kind of complex manipulation skills even from non-technical users. However, it is challenging for existing LfD methods to efficiently learn skills that can generalize to task specifications that are not covered by demonstrations. In this paper, we introduce a state transition model (STM) that generates joint-space trajectories by imitating motions from expert behavior. Given a few demonstrations, we show in real robot experiments that the learned STM can quickly generalize to unseen tasks and synthesize motions having longer time horizons than the expert trajectories. Compared to conventional motion planners, our approach enables the robot to accomplish complex behaviors from high-level instructions without laborious hand-engineering of planning objectives, while being able to adapt to changing goals during the skill execution. In conjunction with a trajectory optimizer, our STM can construct a high-quality skeleton of a trajectory that can be further improved in smoothness and precision. In combination with a learned inverse dynamics model, we additionally present results where the STM is used as a high-level planner. A video of our experiments is available at https://youtu.be/85DX9Ojq-90



قيم البحث

اقرأ أيضاً

Learning from Demonstration (LfD) is a popular approach to endowing robots with skills without having to program them by hand. Typically, LfD relies on human demonstrations in clutter-free environments. This prevents the demonstrations from being aff ected by irrelevant objects, whose influence can obfuscate the true intention of the human or the constraints of the desired skill. However, it is unrealistic to assume that the robots environment can always be restructured to remove clutter when capturing human demonstrations. To contend with this problem, we develop an importance weighted batch and incremental skill learning approach, building on a recent inference-based technique for skill representation and reproduction. Our approach reduces unwanted environmental influences on the learned skill, while still capturing the salient human behavior. We provide both batch and increment
Pouring is one of the most commonly executed tasks in humans daily lives, whose accuracy is affected by multiple factors, including the type of material to be poured and the geometry of the source and receiving containers. In this work, we propose a self-supervised learning approach that learns the pouring dynamics, pouring motion, and outcomes from unsupervised demonstrations for accurate pouring. The learned pouring model is then generalized by self-supervised practicing to different conditions such as using unaccustomed pouring cups. We have evaluated the proposed approach first with one container from the training set and four new but similar containers. The proposed approach achieved better pouring accuracy than a regular human with a similar pouring speed for all five cups. Both the accuracy and pouring speed outperform state-of-the-art works. We have also evaluated the proposed self-supervised generalization approach using unaccustomed containers that are far different from the ones in the training set. The self-supervised generalization reduces the pouring error of the unaccustomed containers to the desired accuracy level.
Recent work has shown results on learning navigation policies for idealized cylinder agents in simulation and transferring them to real wheeled robots. Deploying such navigation policies on legged robots can be challenging due to their complex dynami cs, and the large dynamical difference between cylinder agents and legged systems. In this work, we learn hierarchical navigation policies that account for the low-level dynamics of legged robots, such as maximum speed, slipping, contacts, and learn to successfully navigate cluttered indoor environments. To enable transfer of policies learned in simulation to new legged robots and hardware, we learn dynamics-aware navigation policies across multiple robots with robot-specific embeddings. The learned embedding is optimized on new robots, while the rest of the policy is kept fixed, allowing for quick adaptation. We train our policies across three legged robots in simulation - 2 quadrupeds (A1, AlienGo) and a hexapod (Daisy). At test time, we study the performance of our learned policy on two new legged robots in simulation (Laikago, 4-legged Daisy), and one real-world quadrupedal robot (A1). Our experiments show that our learned policy can sample-efficiently generalize to previously unseen robots, and enable sim-to-real transfer of navigation policies for legged robots.
In the current level of evolution of Soccer 3D, motion control is a key factor in teams performance. Recent works takes advantages of model-free approaches based on Machine Learning to exploit robot dynamics in order to obtain faster locomotion skill s, achieving running policies and, therefore, opening a new research direction in the Soccer 3D environment. In this work, we present a methodology based on Deep Reinforcement Learning that learns running skills without any prior knowledge, using a neural network whose inputs are related to robots dynamics. Our results outperformed the previous state-of-the-art sprint velocity reported in Soccer 3D literature by a significant margin. It also demonstrated improvement in sample efficiency, being able to learn how to run in just few hours. We reported our results analyzing the training procedure and also evaluating the policies in terms of speed, reliability and human similarity. Finally, we presented key factors that lead us to improve previous results and shared some ideas for future work.
A general-purpose intelligent robot must be able to learn autonomously and be able to accomplish multiple tasks in order to be deployed in the real world. However, standard reinforcement learning approaches learn separate task-specific policies and a ssume the reward function for each task is known a priori. We propose a framework that learns event cues from off-policy data, and can flexibly combine these event cues at test time to accomplish different tasks. These event cue labels are not assumed to be known a priori, but are instead labeled using learned models, such as computer vision detectors, and then `backed up in time using an action-conditioned predictive model. We show that a simulated robotic car and a real-world RC car can gather data and train fully autonomously without any human-provided labels beyond those needed to train the detectors, and then at test-time be able to accomplish a variety of different tasks. Videos of the experiments and code can be found at https://github.com/gkahn13/CAPs

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا