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Computing efficiently a robust measure of similarity or dissimilarity between graphs is a major challenge in Pattern Recognition. The Graph Edit Distance (GED) is a flexible measure of dissimilarity between graphs which arises in error-tolerant graph matching. It is defined from an optimal sequence of edit operations (edit path) transforming one graph into an other. Unfortunately, the exact computation of this measure is NP-hard. In the last decade, several approaches have been proposed to approximate the GED in polynomial time, mainly by solving linear programming problems. Among them, the bipartite GED has received much attention. It is deduced from a linear sum assignment of the nodes of the two graphs, which can be efficiently computed by Hungarian-type algorithms. However, edit operations on nodes and edges are not handled simultaneously, which limits the accuracy of the approximation. To overcome this limitation, we propose to extend the linear assignment model to a quadratic one, for directed or undirected graphs having labelized nodes and edges. This is realized through the definition of a family of edit paths induced by assignments between nodes. We formally show that the GED, restricted to the paths in this family, is equivalent to a quadratic assignment problem. Since this problem is NP-hard, we propose to compute an approximate solution by an adaptation of the Integer Projected Fixed Point method. Experiments show that the proposed approach is generally able to reach a more accurate approximation of the optimal GED than the bipartite GED, with a computational cost that is still affordable for graphs of non trivial sizes.
Edit distance is a measure of similarity of two strings based on the minimum number of character insertions, deletions, and substitutions required to transform one string into the other. The edit distance can be computed exactly using a dynamic progr
Scene Graph, as a vital tool to bridge the gap between language domain and image domain, has been widely adopted in the cross-modality task like VQA. In this paper, we propose a new method to edit the scene graph according to the user instructions, w
We study the problem of estimating the edit distance between two $n$-character strings. While exact computation in the worst case is believed to require near-quadratic time, previous work showed that in certain regimes it is possible to solve the fol
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Approximating the length of the longest increasing sequence (LIS) of an array is a well-studied problem. We study this problem in the data stream model, where the algorithm is allowed to make a single left-to-right pass through the array and the key