ﻻ يوجد ملخص باللغة العربية
We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces subject to the following rule: Once the first piece has been chosen, all subsequent selections must be adjacent to the hole left by the previously taken pieces. Each player tries to get as much pizza as possible. The original pizza problem was to settle the conjecture that Player One can always get at least half of the pizza. The conjecture turned out to be false. Our main result is a complete solution of a somewhat simpler class of games, concatenations of stacks and two-ended stacks, and we provide a linear time algorithm for this. The algorithm and its output can be described without reference to games. It produces a certain kind of partition of a given finite sequence of real numbers. The conditions on the partition involve alternating sums of various segments of the given sequence. We do not know whether these partitions have applications outside of game theory. The algorithm leads to a quadratic time algorithm which gives the value and an optimal initial move for pizza games. We also provide some general theory concerning the semigroup of equivalence classes of graph games.
The inverse eigenvalue problem of a given graph $G$ is to determine all possible spectra of real symmetric matrices whose off-diagonal entries are governed by the adjacencies in $G$. Barrett et al. introduced the Strong Spectral Property (SSP) and th
Satisfiability of boolean formulae (SAT) has been a topic of research in logic and computer science for a long time. In this paper we are interested in understanding the structure of satisfiable and unsatisfiable sentences. In previous work we initia
In 2009, Jonoska, Seeman and Wu showed that every graph admits a route for a DNA reporter strand, that is, a closed walk covering every edge either once or twice, in opposite directions if twice, and passing through each vertex in a particular way. T
The bloom of complex network study, in particular, with respect to scale-free ones, is considerably triggering the research of scale-free graph itself. Therefore, a great number of interesting results have been reported in the past, including bounds
Assume you have a 2-dimensional pizza with $2n$ ingredients that you want to share with your friend. For this you are allowed to cut the pizza using several straight cuts, and then give every second piece to your friend. You want to do this fairly, t