This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections from colla
psible pushdown automata and higher-order recursion schemes, both models being equi-expressive for generating infinite trees. Our main result is to establish the decidability of such games and to provide an effective representation of the winning region as well as of a winning strategy. Thus, the results obtained here provide all necessary tools for an in-depth study of logical properties of trees generated by collapsible pushdown automata/recursion schemes.
This work aims to develop a model checking method to verify the decision making system of Unmanned Surface Vehicle (USV) in a long range surveillance mission. The scenario in this work was captured from a long endurance USV surveillance mission using
C-Enduro, an USV manufactured by ASV Ltd. The C-Enduro USV may encounter multiple non-deterministic and concurrent problems including lost communication signals, collision risk and malfunction. The vehicle is designed to utilise multiple energy sources from solar panel, wind turbine and diesel generator. The energy state can be affected by the solar irradiance condition, wind condition, states of the diesel generator, sea current condition and states of the USV. In this research, the states and the interactive relations between environmental uncertainties, sensors, USV energy system, USV and Ground Control Station (GCS) decision making systems are abstracted and modelled successfully using Kripke models. The desirable properties to be verified are expressed using temporal logic statement and finally the safety properties and the long endurance properties are verified using the model checker MCMAS, a model checker for multi-agent systems. The verification results are analyzed and show the feasibility of applying model checking method to retrospect the desirable property of the USV decision making system. This method could assist researcher to identify potential design error of decision making system in advance.
We study the expressiveness and succinctness of good-for-games pushdown automata (GFG-PDA) over finite words, that is, pushdown automata whose nondeterminism can be resolved based on the run constructed so far, but independently of the remainder of t
he input word. We prove that GFG-PDA recognise more languages than deterministic PDA (DPDA) but not all context-free languages (CFL). This class is orthogonal to unambiguous CFL. We further show that GFG-PDA can be exponentially more succinct than DPDA, while PDA can be double-exponentially more succinct than GFG-PDA. We also study GFGness in visibly pushdown automata (VPA), which enjoy better closure properties than PDA, and for which we show GFGness to be EXPTIME-complete. GFG-VPA can be exponentially more succinct than deterministic VPA, while VPA can be exponentially more succinct than GFG-VPA. Both of these lower bounds are tight. Finally, we study the complexity of resolving nondeterminism in GFG-PDA. Every GFG-PDA has a positional resolver, a function that resolves nondeterminism and that is only dependant on the current configuration. Pushdown transducers are sufficient to implement the resolvers of GFG-VPA, but not those of GFG-PDA. GFG-PDA with finite-state resolvers are determinisable.
In this paper, we investigate the module-checking problem of pushdown multi-agent systems (PMS) against ATL and ATL* specifications. We establish that for ATL, module checking of PMS is 2EXPTIME-complete, which is the same complexity as pushdown modu
le-checking for CTL. On the other hand, we show that ATL* module-checking of PMS turns out to be 4EXPTIME-complete, hence exponentially harder than both CTL* pushdown module-checking and ATL* model-checking of PMS. Our result for ATL* provides a rare example of a natural decision problem that is elementary yet but with a complexity that is higher than triply exponential-time.
Ensuring the safety and efficacy of Cyber-Physical Systems (CPSs) is challenging due to the large variability of their operating environment. Model checking has been proposed for validation of CPSs, but the models of the environment are either too sp
ecific to capture the variability of the environment, or too abstract to provide counter-examples interpretable by experts in the application domain. Domain-specific solutions to this problem require expertise in both formal methods and the application domain, which prevents effective application of model checking in CPSs validation. A domain-independent framework based on timed-automata is proposed for abstraction and refinement of environment models during model checking. The framework maintains an abstraction tree of environment models, which provides interpretable counter-examples while ensuring coverage of environment behaviors. With the framework, experts in the application domain can effectively use model checking without expertise in formal methods.