ﻻ يوجد ملخص باللغة العربية
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections from collapsible pushdown automata and higher-order recursion schemes, both models being equi-expressive for generating infinite trees. Our main result is to establish the decidability of such games and to provide an effective representation of the winning region as well as of a winning strategy. Thus, the results obtained here provide all necessary tools for an in-depth study of logical properties of trees generated by collapsible pushdown automata/recursion schemes.
We present a survey of the saturation method for model-checking pushdown systems.
We study the expressiveness and succinctness of good-for-games pushdown automata (GFG-PDA) over finite words, that is, pushdown automata whose nondeterminism can be resolved based on the run constructed so far, but independently of the remainder of t
We present an underapproximation for context-free languages by filtering out runs of the underlying pushdown automaton depending on how the stack height evolves over time. In particular, we assign to each run a number quantifying the oscillating beha
Higher-order recursion schemes (HORS) have received much attention as a useful abstraction of higher-order functional programs with a number of new verification techniques employing HORS model-checking as their centrepiece. We give an account of the
This paper studies the logical properties of a very general class of infinite ranked trees, namely those generated by higher-order recursion schemes. We consider, for both monadic second-order logic and modal mu-calculus, three main problems: model-c