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In this paper, we propose GOHOME, a method leveraging graph representations of the High Definition Map and sparse projections to generate a heatmap output representing the future position probability distribution for a given agent in a traffic scene. This heatmap output yields an unconstrained 2D grid representation of agent future possible locations, allowing inherent multimodality and a measure of the uncertainty of the prediction. Our graph-oriented model avoids the high computation burden of representing the surrounding context as squared images and processing it with classical CNNs, but focuses instead only on the most probable lanes where the agent could end up in the immediate future. GOHOME reaches 3$rd$ on Argoverse Motion Forecasting Benchmark on the MissRate$_6$ metric while achieving significant speed-up and memory burden diminution compared to 1$^{st}$ place method HOME. We also highlight that heatmap output enables multimodal ensembling and improve 1$^{st}$ place MissRate$_6$ by more than 15$%$ with our best ensemble.
In this paper, we propose HOME, a framework tackling the motion forecasting problem with an image output representing the probability distribution of the agents future location. This method allows for a simple architecture with classic convolution ne
Forecasting the future behaviors of dynamic actors is an important task in many robotics applications such as self-driving. It is extremely challenging as actors have latent intentions and their trajectories are governed by complex interactions betwe
Deep learning methods have achieved excellent performance in pose estimation, but the lack of robustness causes the keypoints to change drastically between similar images. In view of this problem, a stable heatmap regression method is proposed to all
Heatmap regression has become the most prevalent choice for nowadays human pose estimation methods. The ground-truth heatmaps are usually constructed via covering all skeletal keypoints by 2D gaussian kernels. The standard deviations of these kernels
The 2D heatmap representation has dominated human pose estimation for years due to its high performance. However, heatmap-based approaches have some drawbacks: 1) The performance drops dramatically in the low-resolution images, which are frequently e