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In this paper, we propose HOME, a framework tackling the motion forecasting problem with an image output representing the probability distribution of the agents future location. This method allows for a simple architecture with classic convolution networks coupled with attention mechanism for agent interactions, and outputs an unconstrained 2D top-view representation of the agents possible future. Based on this output, we design two methods to sample a finite set of agents future locations. These methods allow us to control the optimization trade-off between miss rate and final displacement error for multiple modalities without having to retrain any part of the model. We apply our method to the Argoverse Motion Forecasting Benchmark and achieve 1st place on the online leaderboard.
In this paper, we propose GOHOME, a method leveraging graph representations of the High Definition Map and sparse projections to generate a heatmap output representing the future position probability distribution for a given agent in a traffic scene.
Deep learning methods have achieved excellent performance in pose estimation, but the lack of robustness causes the keypoints to change drastically between similar images. In view of this problem, a stable heatmap regression method is proposed to all
Heatmap regression has become the most prevalent choice for nowadays human pose estimation methods. The ground-truth heatmaps are usually constructed via covering all skeletal keypoints by 2D gaussian kernels. The standard deviations of these kernels
The 2D heatmap representation has dominated human pose estimation for years due to its high performance. However, heatmap-based approaches have some drawbacks: 1) The performance drops dramatically in the low-resolution images, which are frequently e
Most of the deep-learning based depth and ego-motion networks have been designed for visible cameras. However, visible cameras heavily rely on the presence of an external light source. Therefore, it is challenging to use them under low-light conditio