ترغب بنشر مسار تعليمي؟ اضغط هنا

Personalized Bundle Recommendation in Online Games

101   0   0.0 ( 0 )
 نشر من قبل Qilin Deng
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

In business domains, textit{bundling} is one of the most important marketing strategies to conduct product promotions, which is commonly used in online e-commerce and offline retailers. Existing recommender systems mostly focus on recommending individual items that users may be interested in. In this paper, we target at a practical but less explored recommendation problem named bundle recommendation, which aims to offer a combination of items to users. To tackle this specific recommendation problem in the context of the emph{virtual mall} in online games, we formalize it as a link prediction problem on a user-item-bundle tripartite graph constructed from the historical interactions, and solve it with a neural network model that can learn directly on the graph-structure data. Extensive experiments on three public datasets and one industrial game dataset demonstrate the effectiveness of the proposed method. Further, the bundle recommendation model has been deployed in production for more than one year in a popular online game developed by Netease Games, and the launch of the model yields more than 60% improvement on conversion rate of bundles, and a relative improvement of more than 15% on gross merchandise volume (GMV).

قيم البحث

اقرأ أيضاً

In this paper, we propose a novel optimization criterion that leverages features of the skew normal distribution to better model the problem of personalized recommendation. Specifically, the developed criterion borrows the concept and the flexibility of the skew normal distribution, based on which three hyperparameters are attached to the optimization criterion. Furthermore, from a theoretical point of view, we not only establish the relation between the maximization of the proposed criterion and the shape parameter in the skew normal distribution, but also provide the analogies and asymptotic analysis of the proposed criterion to maximization of the area under the ROC curve. Experimental results conducted on a range of large-scale real-world datasets show that our model significantly outperforms the state of the art and yields consistently best performance on all tested datasets.
153 - Xin Qian , Ryan A. Rossi , Fan Du 2021
Visualization recommendation work has focused solely on scoring visualizations based on the underlying dataset and not the actual user and their past visualization feedback. These systems recommend the same visualizations for every user, despite that the underlying user interests, intent, and visualization preferences are likely to be fundamentally different, yet vitally important. In this work, we formally introduce the problem of personalized visualization recommendation and present a generic learning framework for solving it. In particular, we focus on recommending visualizations personalized for each individual user based on their past visualization interactions (e.g., viewed, clicked, manually created) along with the data from those visualizations. More importantly, the framework can learn from visualizations relevant to other users, even if the visualizations are generated from completely different datasets. Experiments demonstrate the effectiveness of the approach as it leads to higher quality visualization recommendations tailored to the specific user intent and preferences. To support research on this new problem, we release our user-centric visualization corpus consisting of 17.4k users exploring 94k datasets with 2.3 million attributes and 32k user-generated visualizations.
Recommender systems are gaining increasing and critical impacts on human and society since a growing number of users use them for information seeking and decision making. Therefore, it is crucial to address the potential unfairness problems in recomm endations. Just like users have personalized preferences on items, users demands for fairness are also personalized in many scenarios. Therefore, it is important to provide personalized fair recommendations for users to satisfy their personalized fairness demands. Besides, previous works on fair recommendation mainly focus on association-based fairness. However, it is important to advance from associative fairness notions to causal fairness notions for assessing fairness more properly in recommender systems. Based on the above considerations, this paper focuses on achieving personalized counterfactual fairness for users in recommender systems. To this end, we introduce a framework for achieving counterfactually fair recommendations through adversary learning by generating feature-independent user embeddings for recommendation. The framework allows recommender systems to achieve personalized fairness for users while also covering non-personalized situations. Experiments on two real-world datasets with shallow and deep recommendation algorithms show that our method can generate fairer recommendations for users with a desirable recommendation performance.
In this paper, we propose a two-stage ranking approach for recommending linear TV programs. The proposed approach first leverages user viewing patterns regarding time and TV channels to identify potential candidates for recommendation and then furthe r leverages user preferences to rank these candidates given textual information about programs. To evaluate the method, we conduct empirical studies on a real-world TV dataset, the results of which demonstrate the superior performance of our model in terms of both recommendation accuracy and time efficiency.
Next-basket recommendation (NBR) is prevalent in e-commerce and retail industry. In this scenario, a user purchases a set of items (a basket) at a time. NBR performs sequential modeling and recommendation based on a sequence of baskets. NBR is in gen eral more complex than the widely studied sequential (session-based) recommendation which recommends the next item based on a sequence of items. Recurrent neural network (RNN) has proved to be very effective for sequential modeling and thus been adapted for NBR. However, we argue that existing RNNs cannot directly capture item frequency information in the recommendation scenario. Through careful analysis of real-world datasets, we find that {em personalized item frequency} (PIF) information (which records the number of times that each item is purchased by a user) provides two critical signals for NBR. But, this has been largely ignored by existing methods. Even though existing methods such as RNN based methods have strong representation ability, our empirical results show that they fail to learn and capture PIF. As a result, existing methods cannot fully exploit the critical signals contained in PIF. Given this inherent limitation of RNNs, we propose a simple item frequency based k-nearest neighbors (kNN) method to directly utilize these critical signals. We evaluate our method on four public real-world datasets. Despite its relative simplicity, our method frequently outperforms the state-of-the-art NBR methods -- including deep learning based methods using RNNs -- when patterns associated with PIF play an important role in the data.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا