ترغب بنشر مسار تعليمي؟ اضغط هنا

Neural 3D Video Synthesis

99   0   0.0 ( 0 )
 نشر من قبل Zhaoyang Lv
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We propose a novel approach for 3D video synthesis that is able to represent multi-view video recordings of a dynamic real-world scene in a compact, yet expressive representation that enables high-quality view synthesis and motion interpolation. Our approach takes the high quality and compactness of static neural radiance fields in a new direction: to a model-free, dynamic setting. At the core of our approach is a novel time-conditioned neural radiance fields that represents scene dynamics using a set of compact latent codes. To exploit the fact that changes between adjacent frames of a video are typically small and locally consistent, we propose two novel strategies for efficient training of our neural network: 1) An efficient hierarchical training scheme, and 2) an importance sampling strategy that selects the next rays for training based on the temporal variation of the input videos. In combination, these two strategies significantly boost the training speed, lead to fast convergence of the training process, and enable high quality results. Our learned representation is highly compact and able to represent a 10 second 30 FPS multi-view video recording by 18 cameras with a model size of just 28MB. We demonstrate that our method can render high-fidelity wide-angle novel views at over 1K resolution, even for highly complex and dynamic scenes. We perform an extensive qualitative and quantitative evaluation that shows that our approach outperforms the current state of the art. We include additional video and information at: https://neural-3d-video.github.io/



قيم البحث

اقرأ أيضاً

Photo-realistic facial video portrait reenactment benefits virtual production and numerous VR/AR experiences. The task remains challenging as the portrait should maintain high realism and consistency with the target environment. In this paper, we pre sent a relightable neural video portrait, a simultaneous relighting and reenactment scheme that transfers the head pose and facial expressions from a source actor to a portrait video of a target actor with arbitrary new backgrounds and lighting conditions. Our approach combines 4D reflectance field learning, model-based facial performance capture and target-aware neural rendering. Specifically, we adopt a rendering-to-video translation network to first synthesize high-quality OLAT imagesets and alpha mattes from hybrid facial performance capture results. We then design a semantic-aware facial normalization scheme to enable reliable explicit control as well as a multi-frame multi-task learning strategy to encode content, segmentation and temporal information simultaneously for high-quality reflectance field inference. After training, our approach further enables photo-realistic and controllable video portrait editing of the target performer. Reliable face poses and expression editing is obtained by applying the same hybrid facial capture and normalization scheme to the source video input, while our explicit alpha and OLAT output enable high-quality relit and background editing. With the ability to achieve simultaneous relighting and reenactment, we are able to improve the realism in a variety of virtual production and video rewrite applications.
We present Non-Rigid Neural Radiance Fields (NR-NeRF), a reconstruction and novel view synthesis approach for general non-rigid dynamic scenes. Our approach takes RGB images of a dynamic scene as input (e.g., from a monocular video recording), and cr eates a high-quality space-time geometry and appearance representation. We show that a single handheld consumer-grade camera is sufficient to synthesize sophisticated renderings of a dynamic scene from novel virtual camera views, e.g. a `bullet-time video effect. NR-NeRF disentangles the dynamic scene into a canonical volume and its deformation. Scene deformation is implemented as ray bending, where straight rays are deformed non-rigidly. We also propose a novel rigidity network to better constrain rigid regions of the scene, leading to more stable results. The ray bending and rigidity network are trained without explicit supervision. Our formulation enables dense correspondence estimation across views and time, and compelling video editing applications such as motion exaggeration. Our code will be open sourced.
We study the problem of novel view synthesis of a scene comprised of 3D objects. We propose a simple yet effective approach that is neither continuous nor implicit, challenging recent trends on view synthesis. We demonstrate that although continuous radiance field representations have gained a lot of attention due to their expressive power, our simple approach obtains comparable or even better novel view reconstruction quality comparing with state-of-the-art baselines while increasing rendering speed by over 400x. Our model is trained in a category-agnostic manner and does not require scene-specific optimization. Therefore, it is able to generalize novel view synthesis to object categories not seen during training. In addition, we show that with our simple formulation, we can use view synthesis as a self-supervision signal for efficient learning of 3D geometry without explicit 3D supervision.
Given an in-the-wild video of a person, we reconstruct an animatable model of the person in the video. The output model can be rendered in any body pose to any camera view, via the learned controls, without explicit 3D mesh reconstruction. At the cor e of our method is a volumetric 3D human representation reconstructed with a deep network trained on input video, enabling novel pose/view synthesis. Our method is an advance over GAN-based image-to-image translation since it allows image synthesis for any pose and camera via the internal 3D representation, while at the same time it does not require a pre-rigged model or ground truth meshes for training, as in mesh-based learning. Experiments validate the design choices and yield results on synthetic data and on real videos of diverse people performing unconstrained activities (e.g. dancing or playing tennis). Finally, we demonstrate motion re-targeting and bullet-time rendering with the learned models.
In this paper, we address the problem of 3D object mesh reconstruction from RGB videos. Our approach combines the best of multi-view geometric and data-driven methods for 3D reconstruction by optimizing object meshes for multi-view photometric consis tency while constraining mesh deformations with a shape prior. We pose this as a piecewise image alignment problem for each mesh face projection. Our approach allows us to update shape parameters from the photometric error without any depth or mask information. Moreover, we show how to avoid a degeneracy of zero photometric gradients via rasterizing from a virtual viewpoint. We demonstrate 3D object mesh reconstruction results from both synthetic and real-world videos with our photometric mesh optimization, which is unachievable with either naive mesh generation networks or traditional pipelines of surface reconstruction without heavy manual post-processing.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا