ترغب بنشر مسار تعليمي؟ اضغط هنا

Towards Robust Visual Information Extraction in Real World: New Dataset and Novel Solution

81   0   0.0 ( 0 )
 نشر من قبل Jiapeng Wang
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Visual information extraction (VIE) has attracted considerable attention recently owing to its various advanced applications such as document understanding, automatic marking and intelligent education. Most existing works decoupled this problem into several independent sub-tasks of text spotting (text detection and recognition) and information extraction, which completely ignored the high correlation among them during optimization. In this paper, we propose a robust visual information extraction system (VIES) towards real-world scenarios, which is a unified end-to-end trainable framework for simultaneous text detection, recognition and information extraction by taking a single document image as input and outputting the structured information. Specifically, the information extraction branch collects abundant visual and semantic representations from text spotting for multimodal feature fusion and conversely, provides higher-level semantic clues to contribute to the optimization of text spotting. Moreover, regarding the shortage of public benchmarks, we construct a fully-annotated dataset called EPHOIE (https://github.com/HCIILAB/EPHOIE), which is the first Chinese benchmark for both text spotting and visual information extraction. EPHOIE consists of 1,494 images of examination paper head with complex layouts and background, including a total of 15,771 Chinese handwritten or printed text instances. Compared with the state-of-the-art methods, our VIES shows significant superior performance on the EPHOIE dataset and achieves a 9.01% F-score gain on the widely used SROIE dataset under the end-to-end scenario.

قيم البحث

اقرأ أيضاً

We introduce GQA, a new dataset for real-world visual reasoning and compositional question answering, seeking to address key shortcomings of previous VQA datasets. We have developed a strong and robust question engine that leverages scene graph struc tures to create 22M diverse reasoning questions, all come with functional programs that represent their semantics. We use the programs to gain tight control over the answer distribution and present a new tunable smoothing technique to mitigate question biases. Accompanying the dataset is a suite of new metrics that evaluate essential qualities such as consistency, grounding and plausibility. An extensive analysis is performed for baselines as well as state-of-the-art models, providing fine-grained results for different question types and topologies. Whereas a blind LSTM obtains mere 42.1%, and strong VQA models achieve 54.1%, human performance tops at 89.3%, offering ample opportunity for new research to explore. We strongly hope GQA will provide an enabling resource for the next generation of models with enhanced robustness, improved consistency, and deeper semantic understanding for images and language.
Depth maps obtained by commercial depth sensors are always in low-resolution, making it difficult to be used in various computer vision tasks. Thus, depth map super-resolution (SR) is a practical and valuable task, which upscales the depth map into h igh-resolution (HR) space. However, limited by the lack of real-world paired low-resolution (LR) and HR depth maps, most existing methods use downsampling to obtain paired training samples. To this end, we first construct a large-scale dataset named RGB-D-D, which can greatly promote the study of depth map SR and even more depth-related real-world tasks. The D-D in our dataset represents the paired LR and HR depth maps captured from mobile phone and Lucid Helios respectively ranging from indoor scenes to challenging outdoor scenes. Besides, we provide a fast depth map super-resolution (FDSR) baseline, in which the high-frequency component adaptively decomposed from RGB image to guide the depth map SR. Extensive experiments on existing public datasets demonstrate the effectiveness and efficiency of our network compared with the state-of-the-art methods. Moreover, for the real-world LR depth maps, our algorithm can produce more accurate HR depth maps with clearer boundaries and to some extent correct the depth value errors.
Visual information extraction (VIE) has attracted increasing attention in recent years. The existing methods usually first organized optical character recognition (OCR) results into plain texts and then utilized token-level entity annotations as supe rvision to train a sequence tagging model. However, it expends great annotation costs and may be exposed to label confusion, and the OCR errors will also significantly affect the final performance. In this paper, we propose a unified weakly-supervised learning framework called TCPN (Tag, Copy or Predict Network), which introduces 1) an efficient encoder to simultaneously model the semantic and layout information in 2D OCR results; 2) a weakly-supervised training strategy that utilizes only key information sequences as supervision; and 3) a flexible and switchable decoder which contains two inference modes: one (Copy or Predict Mode) is to output key information sequences of different categories by copying a token from the input or predicting one in each time step, and the other (Tag Mode) is to directly tag the input sequence in a single forward pass. Our method shows new state-of-the-art performance on several public benchmarks, which fully proves its effectiveness.
In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed cooperative-competi tive multi-agent game, where a target and multiple distractors form a collaborative team to play against a tracker and make it fail to follow. Through learning in our game, diverse distracting behaviors of the distractors naturally emerge, thereby exposing the trackers weakness, which helps enhance the distraction-robustness of the tracker. For effective learning, we then present a bunch of practical methods, including a reward function for distractors, a cross-modal teacher-student learning strategy, and a recurrent attention mechanism for the tracker. The experimental results show that our tracker performs desired distraction-robust active visual tracking and can be well generalized to unseen environments. We also show that the multi-agent game can be used to adversarially test the robustness of trackers.
Visual Information Extraction (VIE) task aims to extract key information from multifarious document images (e.g., invoices and purchase receipts). Most previous methods treat the VIE task simply as a sequence labeling problem or classification proble m, which requires models to carefully identify each kind of semantics by introducing multimodal features, such as font, color, layout. But simply introducing multimodal features couldnt work well when faced with numeric semantic categories or some ambiguous texts. To address this issue, in this paper we propose a novel key-value matching model based on a graph neural network for VIE (MatchVIE). Through key-value matching based on relevancy evaluation, the proposed MatchVIE can bypass the recognitions to various semantics, and simply focuses on the strong relevancy between entities. Besides, we introduce a simple but effective operation, Num2Vec, to tackle the instability of encoded values, which helps model converge more smoothly. Comprehensive experiments demonstrate that the proposed MatchVIE can significantly outperform previous methods. Notably, to the best of our knowledge, MatchVIE may be the first attempt to tackle the VIE task by modeling the relevancy between keys and values and it is a good complement to the existing methods.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا