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We introduce Activity Graph Transformer, an end-to-end learnable model for temporal action localization, that receives a video as input and directly predicts a set of action instances that appear in the video. Detecting and localizing action instances in untrimmed videos requires reasoning over multiple action instances in a video. The dominant paradigms in the literature process videos temporally to either propose action regions or directly produce frame-level detections. However, sequential processing of videos is problematic when the action instances have non-sequential dependencies and/or non-linear temporal ordering, such as overlapping action instances or re-occurrence of action instances over the course of the video. In this work, we capture this non-linear temporal structure by reasoning over the videos as non-sequential entities in the form of graphs. We evaluate our model on challenging datasets: THUMOS14, Charades, and EPIC-Kitchens-100. Our results show that our proposed model outperforms the state-of-the-art by a considerable margin.
Graph convolutional networks (GCNs) achieve promising performance for skeleton-based action recognition. However, in most GCN-based methods, the spatial-temporal graph convolution is strictly restricted by the graph topology while only captures the s
Weakly-supervised temporal action localization aims to localize actions in untrimmed videos with only video-level action category labels. Most of previous methods ignore the incompleteness issue of Class Activation Sequences (CAS), suffering from tri
Temporal action localization is an important yet challenging task in video understanding. Typically, such a task aims at inferring both the action category and localization of the start and end frame for each action instance in a long, untrimmed vide
Current state-of-the-art approaches for spatio-temporal action localization rely on detections at the frame level that are then linked or tracked across time. In this paper, we leverage the temporal continuity of videos instead of operating at the fr
Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on GCNs have