ﻻ يوجد ملخص باللغة العربية
We propose a new Movie Map system, with an interface for exploring cities. The system consists of four stages; acquisition, analysis, management, and interaction. In the acquisition stage, omnidirectional videos are taken along streets in target areas. Frames of the video are localized on the map, intersections are detected, and videos are segmented. Turning views at intersections are subsequently generated. By connecting the video segments following the specified movement in an area, we can view the streets better. The interface allows for easy exploration of a target area, and it can show virtual billboards of stores in the view. We conducted user studies to compare our system to the GSV in a scenario where users could freely move and explore to find a landmark. The experiment showed that our system had a better user experience than GSV.
Manga, or comics, which are a type of multimodal artwork, have been left behind in the recent trend of deep learning applications because of the lack of a proper dataset. Hence, we built Manga109, a dataset consisting of a variety of 109 Japanese com
Audio-visual (AV) lip biometrics is a promising authentication technique that leverages the benefits of both the audio and visual modalities in speech communication. Previous works have demonstrated the usefulness of AV lip biometrics. However, the l
Acoustic and visual sensing can support the contactless estimation of the weight of a container and the amount of its content when the container is manipulated by a person. However, transparencies (both of the container and of the content) and the va
Interactive multimedia educational content has recently been of interest to attract attention on the learner and increase understanding by the latter. In parallel several open source authoring tools offer a quick and easy production of this type of c
In this paper, we provide two case studies to demonstrate how artificial intelligence can empower civil engineering. In the first case, a machine learning-assisted framework, BRAILS, is proposed for city-scale building information modeling. Building