ترغب بنشر مسار تعليمي؟ اضغط هنا

Learning Physical Graph Representations from Visual Scenes

180   0   0.0 ( 0 )
 نشر من قبل Daniel Bear
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Convolutional Neural Networks (CNNs) have proved exceptional at learning representations for visual object categorization. However, CNNs do not explicitly encode objects, parts, and their physical properties, which has limited CNNs success on tasks that require structured understanding of visual scenes. To overcome these limitations, we introduce the idea of Physical Scene Graphs (PSGs), which represent scenes as hierarchical graphs, with nodes in the hierarchy corresponding intuitively to object parts at different scales, and edges to physical connections between parts. Bound to each node is a vector of latent attributes that intuitively represent object properties such as surface shape and texture. We also describe PSGNet, a network architecture that learns to extract PSGs by reconstructing scenes through a PSG-structured bottleneck. PSGNet augments standard CNNs by including: recurrent feedback connections to combine low and high-level image information; graph pooling and vectorization operations that convert spatially-uniform feature maps into object-centric graph structures; and perceptual grouping principles to encourage the identification of meaningful scene elements. We show that PSGNet outperforms alternative self-supervised scene representation algorithms at scene segmentation tasks, especially on complex real-world images, and generalizes well to unseen object types and scene arrangements. PSGNet is also able learn from physical motion, enhancing scene estimates even for static images. We present a series of ablation studies illustrating the importance of each component of the PSGNet architecture, analyses showing that learned latent attributes capture intuitive scene properties, and illustrate the use of PSGs for compositional scene inference.



قيم البحث

اقرأ أيضاً

In this work we explore a new approach for robots to teach themselves about the world simply by observing it. In particular we investigate the effectiveness of learning task-agnostic representations for continuous control tasks. We extend Time-Contra stive Networks (TCN) that learn from visual observations by embedding multiple frames jointly in the embedding space as opposed to a single frame. We show that by doing so, we are now able to encode both position and velocity attributes significantly more accurately. We test the usefulness of this self-supervised approach in a reinforcement learning setting. We show that the representations learned by agents observing themselves take random actions, or other agents perform tasks successfully, can enable the learning of continuous control policies using algorithms like Proximal Policy Optimization (PPO) using only the learned embeddings as input. We also demonstrate significant improvements on the real-world Pouring dataset with a relative error reduction of 39.4% for motion attributes and 11.1% for static attributes compared to the single-frame baseline. Video results are available at https://sites.google.com/view/actionablerepresentations .
Recent literature has shown that features obtained from supervised training of CNNs may over-emphasize texture rather than encoding high-level information. In self-supervised learning in particular, texture as a low-level cue may provide shortcuts th at prevent the network from learning higher level representations. To address these problems we propose to use classic methods based on anisotropic diffusion to augment training using images with suppressed texture. This simple method helps retain important edge information and suppress texture at the same time. We empirically show that our method achieves state-of-the-art results on object detection and image classification with eight diverse datasets in either supervised or self-supervised learning tasks such as MoCoV2 and Jigsaw. Our method is particularly effective for transfer learning tasks and we observed improved performance on five standard transfer learning datasets. The large improvements (up to 11.49%) on the Sketch-ImageNet dataset, DTD dataset and additional visual analyses with saliency maps suggest that our approach helps in learning better representations that better transfer.
The de-facto approach to many vision tasks is to start from pretrained visual representations, typically learned via supervised training on ImageNet. Recent methods have explored unsupervised pretraining to scale to vast quantities of unlabeled image s. In contrast, we aim to learn high-quality visual representations from fewer images. To this end, we revisit supervised pretraining, and seek data-efficient alternatives to classification-based pretraining. We propose VirTex -- a pretraining approach using semantically dense captions to learn visual representations. We train convolutional networks from scratch on COCO Captions, and transfer them to downstream recognition tasks including image classification, object detection, and instance segmentation. On all tasks, VirTex yields features that match or exceed those learned on ImageNet -- supervised or unsupervised -- despite using up to ten times fewer images.
Real world learning scenarios involve a nonstationary distribution of classes with sequential dependencies among the samples, in contrast to the standard machine learning formulation of drawing samples independently from a fixed, typically uniform di stribution. Furthermore, real world interactions demand learning on-the-fly from few or no class labels. In this work, we propose an unsupervised model that simultaneously performs online visual representation learning and few-shot learning of new categories without relying on any class labels. Our model is a prototype-based memory network with a control component that determines when to form a new class prototype. We formulate it as an online Gaussian mixture model, where components are created online with only a single new example, and assignments do not have to be balanced, which permits an approximation to natural imbalanced distributions from uncurated raw data. Learning includes a contrastive loss that encourages different views of the same image to be assigned to the same prototype. The result is a mechanism that forms categorical representations of objects in nonstationary environments. Experiments show that our method can learn from an online stream of visual input data and is significantly better at category recognition compared to state-of-the-art self-supervised learning methods.
Scene graph generation models understand the scene through object and predicate recognition, but are prone to mistakes due to the challenges of perception in the wild. Perception errors often lead to nonsensical compositions in the output scene graph , which do not follow real-world rules and patterns, and can be corrected using commonsense knowledge. We propose the first method to acquire visual commonsense such as affordance and intuitive physics automatically from data, and use that to improve the robustness of scene understanding. To this end, we extend Transformer models to incorporate the structure of scene graphs, and train our Global-Local Attention Transformer on a scene graph corpus. Once trained, our model can be applied on any scene graph generation model and correct its obvious mistakes, resulting in more semantically plausible scene graphs. Through extensive experiments, we show our model learns commonsense better than any alternative, and improves the accuracy of state-of-the-art scene graph generation methods.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا