ترغب بنشر مسار تعليمي؟ اضغط هنا

From Discrete to Continuous Convolution Layers

93   0   0.0 ( 0 )
 نشر من قبل Assaf Shocher
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

A basic operation in Convolutional Neural Networks (CNNs) is spatial resizing of feature maps. This is done either by strided convolution (donwscaling) or transposed convolution (upscaling). Such operations are limited to a fixed filter moving at predetermined integer steps (strides). Spatial sizes of consecutive layers are related by integer scale factors, predetermined at architectural design, and remain fixed throughout training and inference time. We propose a generalization of the common Conv-layer, from a discrete layer to a Continuous Convolution (CC) Layer. CC Layers naturally extend Conv-layers by representing the filter as a learned continuous function over sub-pixel coordinates. This allows learnable and principled resizing of feature maps, to any size, dynamically and consistently across scales. Once trained, the CC layer can be used to output any scale/size chosen at inference time. The scale can be non-integer and differ between the axes. CC gives rise to new freedoms for architectural design, such as dynamic layer shapes at inference time, or gradual architectures where the size changes by a small factor at each layer. This gives rise to many desired CNN properties, new architectural design capabilities, and useful applications. We further show that current Conv-layers suffer from inherent misalignments, which are ameliorated by CC layers.



قيم البحث

اقرأ أيضاً

Expanding the receptive field to capture large-scale context is key to obtaining good performance in dense prediction tasks, such as human pose estimation. While many state-of-the-art fully-convolutional architectures enlarge the receptive field by r educing resolution using strided convolution or pooling layers, the most straightforward strategy is adopting large filters. This, however, is costly because of the quadratic increase in the number of parameters and multiply-add operations. In this work, we explore using learnable box filters to allow for convolution with arbitrarily large kernel size, while keeping the number of parameters per filter constant. In addition, we use precomputed summed-area tables to make the computational cost of convolution independent of the filter size. We adapt and incorporate the box filter as a differentiable module in a fully-convolutional neural network, and demonstrate its competitive performance on popular benchmarks for the task of human pose estimation.
In this paper, we propose Continuous Graph Flow, a generative continuous flow based method that aims to model complex distributions of graph-structured data. Once learned, the model can be applied to an arbitrary graph, defining a probability density over the random variables represented by the graph. It is formulated as an ordinary differential equation system with shared and reusable functions that operate over the graphs. This leads to a new type of neural graph message passing scheme that performs continuous message passing over time. This class of models offers several advantages: a flexible representation that can generalize to variable data dimensions; ability to model dependencies in complex data distributions; reversible and memory-efficient; and exact and efficient computation of the likelihood of the data. We demonstrate the effectiveness of our model on a diverse set of generation tasks across different domains: graph generation, image puzzle generation, and layout generation from scene graphs. Our proposed model achieves significantly better performance compared to state-of-the-art models.
Channel pruning is a popular technique for compressing convolutional neural networks (CNNs), where various pruning criteria have been proposed to remove the redundant filters. From our comprehensive experiments, we found two blind spots in the study of pruning criteria: (1) Similarity: There are some strong similarities among several primary pruning criteria that are widely cited and compared. According to these criteria, the ranks of filtersImportance Score are almost identical, resulting in similar pruned structures. (2) Applicability: The filtersImportance Score measured by some pruning criteria are too close to distinguish the network redundancy well. In this paper, we analyze these two blind spots on different types of pruning criteria with layer-wise pruning or global pruning. The analyses are based on the empirical experiments and our assumption (Convolutional Weight Distribution Assumption) that the well-trained convolutional filters each layer approximately follow a Gaussian-alike distribution. This assumption has been verified through systematic and extensive statistical tests.
Many real-world control problems involve both discrete decision variables - such as the choice of control modes, gear switching or digital outputs - as well as continuous decision variables - such as velocity setpoints, control gains or analogue outp uts. However, when defining the corresponding optimal control or reinforcement learning problem, it is commonly approximated with fully continuous or fully discrete action spaces. These simplifications aim at tailoring the problem to a particular algorithm or solver which may only support one type of action space. Alternatively, expert heuristics are used to remove discrete actions from an otherwise continuous space. In contrast, we propose to treat hybrid problems in their native form by solving them with hybrid reinforcement learning, which optimizes for discrete and continuous actions simultaneously. In our experiments, we first demonstrate that the proposed approach efficiently solves such natively hybrid reinforcement learning problems. We then show, both in simulation and on robotic hardware, the benefits of removing possibly imperfect expert-designed heuristics. Lastly, hybrid reinforcement learning encourages us to rethink problem definitions. We propose reformulating control problems, e.g. by adding meta actions, to improve exploration or reduce mechanical wear and tear.
Consider a learning algorithm, which involves an internal call to an optimization routine such as a generalized eigenvalue problem, a cone programming problem or even sorting. Integrating such a method as a layer(s) within a trainable deep neural net work (DNN) in an efficient and numerically stable way is not straightforward -- for instance, only recently, strategies have emerged for eigendecomposition and differentiable sorting. We propose an efficient and differentiable solver for general linear programming problems which can be used in a plug and play manner within DNNs as a layer. Our development is inspired by a fascinating but not widely used link between dynamics of slime mold (physarum) and optimization schemes such as steepest descent. We describe our development and show the use of our solver in a video segmentation task and meta-learning for few-shot learning. We review the existing results and provide a technical analysis describing its applicability for our use cases. Our solver performs comparably with a customized projected gradient descent method on the first task and outperforms the differentiable CVXPY-SCS solver on the second task. Experiments show that our solver converges quickly without the need for a feasible initial point. Our proposal is easy to implement and can easily serve as layers whenever a learning procedure needs a fast approximate solution to a LP, within a larger network.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا