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Consider a learning algorithm, which involves an internal call to an optimization routine such as a generalized eigenvalue problem, a cone programming problem or even sorting. Integrating such a method as a layer(s) within a trainable deep neural network (DNN) in an efficient and numerically stable way is not straightforward -- for instance, only recently, strategies have emerged for eigendecomposition and differentiable sorting. We propose an efficient and differentiable solver for general linear programming problems which can be used in a plug and play manner within DNNs as a layer. Our development is inspired by a fascinating but not widely used link between dynamics of slime mold (physarum) and optimization schemes such as steepest descent. We describe our development and show the use of our solver in a video segmentation task and meta-learning for few-shot learning. We review the existing results and provide a technical analysis describing its applicability for our use cases. Our solver performs comparably with a customized projected gradient descent method on the first task and outperforms the differentiable CVXPY-SCS solver on the second task. Experiments show that our solver converges quickly without the need for a feasible initial point. Our proposal is easy to implement and can easily serve as layers whenever a learning procedure needs a fast approximate solution to a LP, within a larger network.
Recent work has shown how to embed differentiable optimization problems (that is, problems whose solutions can be backpropagated through) as layers within deep learning architectures. This method provides a useful inductive bias for certain problems,
Boundary representations (B-reps) using Non-Uniform Rational B-splines (NURBS) are the de facto standard used in CAD, but their utility in deep learning-based approaches is not well researched. We propose a differentiable NURBS module to integrate th
We detail a novel class of implicit neural models. Leveraging time-parallel methods for differential equations, Multiple Shooting Layers (MSLs) seek solutions of initial value problems via parallelizable root-finding algorithms. MSLs broadly serve as
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we approach th
The presence of missing values makes supervised learning much more challenging. Indeed, previous work has shown that even when the response is a linear function of the complete data, the optimal predictor is a complex function of the observed entries